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Idiot's Guide to ASL

SamB@exMSFT.com

  

 Bore Sight                  C 6.4

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Scenario Defender Only

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All Guns (including MA, SA)

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MMG, HMG, Lt Mortars

 

PF                                 C 13.3, C 8

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After September, 1943 

(July – Sept 1943 by SSR only)

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Squad 1-3 OK, 6 Pins

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16 IFE Equiv. No Residual FP

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Max = squads                (1943)

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Max = Squads * 1.5       (1944)

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Max = Squads * 2          (1945)

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RANGE:        (PFk always has 1 Hex Range)
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1 Hex Prior to June '44

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2 Hexes June to Dec '44

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3 Hexes in '45

 

ATMM                          C 13.7

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During or after 1944

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Squad 1-3 OK, 6 pins

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-3 DRM for CC vs Vehicle

 

Special Ammo              C 8

 

HIP                               A 12.3 – A 12.34

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Japanese         G 1.631

(10% of MMC Squad Equiv. FRU)

 

Elite                             A 1.21

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Depletion + 1     C 8.2

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AFV Crew          D 5.1

 

Commissar                   A 25.22

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Any scenario On / Before 10/42

 

Riders                          D 6.2

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Russian 1942, Others 1943

 

Grain in Season           B 15.6

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June to September (inclusive).

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Plowed fields in April and May

 

Orchards in Season     B 14.2

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April to October (inclusive)

 

 

 

Stream                        B 10.4

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Dry                   Gully

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Shallow             3 MF (shallow by default)

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Deep                 4 MF

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Flooded             N/A

 

Infantry SMOKE           A24, C8.5

Ordnance SMOKE - OBA SMOKE

WP                               A24.43, C8.5

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USA

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Brits in 1944 & 1945

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Japanese

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By SSR

 

Smoke Dischargers:    D13.1, D13.31

(All but sN have +1 DRM if BU

All are N/A if you have Fired)

 

sD                               

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N/A if you have fired

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Places dispersed Smoke in own hex

 

sM

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N/A if you have fired

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Dispersed Smoke 1 to 3 hexes

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In TCA and LOS

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Moving / Motion Vehicle has +2 DRM

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Case A applies If change of CA

 

sP                                D13.1, D13.33

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N/A if you have fired

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Must be CE

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Places Dispersed Smoke in own hex

 

sN                                D13.34

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N/A if you have fired

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Must be BU

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Places Dispersed Smoke in own hex

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Used in CC        A 11.622

 

EC, Victory Conditions & SSRs

 

 

 

The Plan: You DO have one, don’t you? What approach? Will you fall back? When?

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Tank / Antitank capacity

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Reinforcements – when / where?

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Special Capabilities?

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Best Approach to the Victory Area?

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Distance that you or your opponent must cover per turn?

 

After Setup:

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Review all Pre-Game Items

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Is setup legal? Setup area & number (type) of units.

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Concealment Growth

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Record location of A. Leader

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Note HIP unit Location

 

Things to consider by Phase

RPh:

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Setup off board Reinforcements

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Recombine HS

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Transfer / SW Recovery

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Deploy

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Scrounge

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Repair

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First MMC self Rally

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Remove DM

 

PFPh:   Review the Plan!

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Remove / Flip SMOKE

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Fire Ordnance SMOKE

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Radio Contact / OBA (SMOKE)

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Other OBA Action

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Mop Up / Entrench

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Kindling

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Resolve Attacks

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(Un)Limber guns

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Change CA is able to fire w/o IF

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Mark / cancel AA modes

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Collateral Attacks?

MPh:

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Move Berserk First

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May Change CE / BU

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Crews Abandon / Enter

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SW Recovery (1MP)

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SMOKE Grenades (WP?)

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Clearance Attempt

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sD / sM / sP usage (D13)

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DB / FB sighting TC (DFF)

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T-H Hero (8 hex range)

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Search at end of its MPh

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Units in Flame location Eliminated

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Berserkers w/ no KEU return to GO

DFPh:

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Ordnance (Dispersed) SMOKE (will go away in next PFPh)

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Radio Contact / OBA (SMOKE)

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Subsequent Fire vs adjacent enemy

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DB / FB sighting TC

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Change CA is able to fire w/o IF

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Collateral Attacks?

AFPh:

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If Mild Breeze, Place Drifting SMOKE

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Fire Ordnance Dispersed WP

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During Gusts, Remove / Flip SMOKE

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Resolve Attacks

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Blaze Spread

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Flame to Blaze

RtPh:

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Voluntary Break

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Conduct Routs

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Surrender

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Interrogation              E2

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Eliminate Infantry in Blaze

APh:

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Transfer SW / Prisoners

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TH Heros (ADJACENT)

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Advance

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May Change CE / BU

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Place / Remove CE

CCPh:

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Place onboard all HIP (under "?")

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Reveal Strength

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Remove dummies          

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Check for Ambush

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ATMM??? (C13.7)

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TH Hero (vs. Same Hex)

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Resolve CC

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Resolve Aerial Combat

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Remove TI, Flip Stun

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Grow Concealment