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Chapter A - Questions and Answers
Rule A.8 Question: Is a
Location ADJACENT to itself? I.E., if a rule permits some activity in an
ADJACENT Location, and does not *specifically exclude* the unit\'s current
Location from that activity, is the current Location included by default?
Is a unit on ground level ADJACENT to a unit on level 2 in and adjacent building hex?
No A2.5 (May 2001) Does A2.5 allow a player to attempt to enter the board on a hex occupied by a concealed enemy unit in the MPh when that hex is the only entry hex allowed for the off board forces? If no, then why would A2.5 allow you to enter in the APh?
The attacker may attempt entry via that hex and if bounced out may then Advance
in. But if the defender is in a Fortified Building and the attacker tries to
Advance in he will be hosed. Or if the defender is an AFV, the attacker could be
in trouble.
Does A2.5 allow
a player to attempt to enter the board on a hex occupied by a concealed enemy
unit in the MPh when that hex is one of n hexes that is specifically listed for
entry by the off board forces, e.g. P1,Q1,R1?
Does A2.5 allow
a player to attempt to enter the board on a hex occupied by a concealed enemy
unit in the MPh when that hex is a hex on a board edge that has been identified
for entry by the off board forces?
A2.5 allows entry during the APh. If entry is blocked due to enemy units in the MPh and you can't advance on, then you come on next turn. A2.51 Question: 1) Must Vehicle units specified to enter a given hex from off board set up in a line, i.e in hexes with the same grid co-ordinate to enter that given hex?
e.g. A unit to enter via hex 1I1 have to setup off board in hexes of the row I, or may they setup in hexrows H and J and merge into 1I1 before entry?
No. They may set up in H & J and then merge.
Question: 2) A: If in the above question the units are required to enter via a single road hex. Must those units set up on the hypothetical off board road hexes? Or, may they set up in adjacent hexrows and merge before entry on the specified hex
B: Do the above units have to enter paying the road movement rate? or, may they enter paying open ground rates by entering from an adjacent hexrow e.g A unit entering A5/A6 may access those hexes by setting up in a hypothetical B4 or B6 and thus enter A5/A6, but not considered to be on the road, but entering the road hex.
A: no. They may merge.
B: no. They may pay non-road COT. A3.1 and ASOP (SR 21)
If, during the RPh, enemy units in the same Location not in
Melee (e.g., if both are concealed) wish to recover the same weapon, who goes
first? The ATTACKER. [Compil5] A4.4 (Dec 2003) A broken leader stacked with a broken HS that possesses a LMG. In the RPh, the leader self-rallies and then tries to rally the HS. The HS\'s rolls boxcars and dies.
Question: Can the leader attempt to recover the LMG in this same RPh that he just self-rallied in?
Yes.
I am thinking that he is not allowed to do this, because units are generally allowed only one action per RPh.
But this action is allowed "regardless of phase."
If he is allowed to do this, I assume he\'d have to roll for it and that it is not automatic?
Correct. A4.41 An american 747
squad with an MMG has attempted to place smoke in an adjacent hex and rolled a
6. Can it then fire its MMG in the AFPh? The wording of A4.41 seems have changed
from ASLRBv1 to ASLRBv2. A4.4, A4.43, A4.44: A HS carries a DC into a new Location and is eliminated. A squad then expends 1 MF to enter that Location. Can that squad then try to Recover that DC? If so, can it Throw the DC from that Location?
Not during that MPh.
Can it Place the DC from that Location?
Not during that MPh. A4.6 Firing out of SMOKE negates FFMO. A4.62 Question #1: A crew pushes a mortar across two open ground hexes, thus it is subject to Hazardous Movement (A4.62). Ordinance fires at the crew using Infantry Target Type. Hazardous movement incurs a -2 IFT DRM.
A4.62 says that FFMO and FFNAM do not apply to shots affected by hazardous movement. Is an ordinance To Hit DR considered a shot?
Yes.
Or does the ordinance get FFMO and FFNAM on its To Hit attempt and an additional -2 DRM on its IFT DR?
No FFMO/FFNAM. A4.62: How long does the Hazardous Movement penalty apply:
(a) Do all Clearance attempts receive the Hazardous Movement penalty until the Clearance DR is made?
The appropriate Clearance attempts do.
(b) Does Pushing a Gun (C10.3), Setting a DC, or Crew exiting a Cellar (B23.41) receive the Hazardous Movement penalty only during the applicable MPh?
Yes.
(c) Does the Hazardous Movement penalty apply to Sewer Movement and Fording as long as the unit is in that terrain?
Yes. A4.63 Dash
(January 2001)
1. What
declarations are required, when, of the moving player? A7.301 (v1 Q&A) How are differing KIA results resolved vs. multiple units in a Location? For example, if a Location which contains six Good Order HS: A, B, C, D, E and F, is affected by an IFT attack which results, owing to differences in TEM/concealment, in a 1KIA vs. HS A and B, a 2KIA vs. HS C and D, and a 3KIA vs. HS E and F, how do I determine which HS are eliminated and which are broken?
A7.35: A HS fires its PSK in the MPh and is marked with a First Fire counter. In the DFPh, may that HS attempt a PF shot vs. an ADJACENT vehicle?
No, per the SW Chart, a HS can only fire one SW.
Is the answer any different if the HS had fired its Inherent FP in the MPh, instead of the PSK?
No. A7.52: A FG of hexes C1, C2 and C3 fires, each hex firing 3 FP. If the LOS of C2 is blocked, _must_ the firer resolve that attack as two separate 2-FP attacks?
Yes.
If instead the LOS of C3 is blocked, (and C1 has 8 FP, and C2 has 3FP) _must_ the firer resolve that attack as one 8-FP attack?
No, it can make two attacks. A.5, A7.52: What is the total DRM for a two-Location FG: the 1st Location contains an 8-1 and a squad and has +2 total Hindrance to the target; the 2nd Location has a CX squad and no Hindrance to the target?
+3
Discussion: A7.52 says "Should the LOS of any FG member be subject to a Hindrance / TEM (/Cowering / CX penalty), the worst possible case applies to all members of the FG (A.5)." Does the phrase "the worst possible case" mean "per Location" or "per DRM category per Location"?
J63 Silesian Interlude: The VC say "The Germans win at game end by Controlling all four board 38 buildings and...." What happens if one side or the other rubbles one or more of the four single-story wooden buildings? Does it (a) give the Russian an automatic win, (b) decrease the number of buildings the German must control, or (c) mean that the German must control the remaining buildings plus any rubbled location?
(b)
Discussion: The first two seem unfair, especially since both sides have four AFVs and rubbling a building occurs 1 time in 3 for AFV entry of the hex. If the German is having problems, he could just try to rubble any building he can't gain control of.
The Russians should avoid doing this, the Germans cannot afford to do this in this scenario.
A better VC might have been to Control the building hexes. A7.81 says Pinned Infantry may not "change a weapon's CA (9.21; C5.1-.12)". The cited rules references, though, could be read to suggest that only fixed CAs (CAs in woods / bldg / rubble) may not be changed by Pinned Infantry. Is this true? Or may a Pinned Gun crew in Open Ground change the Gun's CA as part of its shot? May it change the CA normally at the end of a Fire Phase (C3.22)?
Once the Infantry manning a Gun (or a Fixed CA weapon per A9.21) is Pinned, then they may not change the CA of that Gun/weapon until they are no longer pinned. A7.81: If a pinned squad in Open Ground fires a MG, does it need to mark the MG's CA to prevent it from SFF / FPF / Final Firing that MG in a different CA?
No, only in woods/building/rubble. A7.9 Cowering (Jan, 2004) If a Fire Group (FG) that contains units immune to Cowering and units that are not (e.g. 1st Line and 2nd Line British units) what happens when the IFT attack DR is an Original "Doubles"? I presume : - the attack cowers (shift 1 column left) - Random Selection to determine which units cowered is applied only among units not immune to cowering Right? Correct. Besides, if a FG formed by Inexperienced units and other units (none being immune to cowering) rolls Original "Doubles", I presume the attack must be resolved with a 2 column shift... Correct. A8.1, A10.7, A25.221 (Nov 2001) Defensive First
Fire affects only the moving units. The rule does not specifically require the
Leader to also be moving with the moving stack. That sounds as
though the passing-through unit cannot get help from a non-moving leader, but
the wording still does not prohibit it, and arguably allows it. Is a non-moving
leader "available" to units moving into his Location? A8.2 Residual Fire: Do Aerial attacks leave Residual Fire? Does a strafing Airplane leave Residual Fire in each hex attacked? Or even each 4 hexes, even those where there was no unit being fired upon?
Yes to all A8.3 Subsequent First Fire (August 2003) Is "firer's Normal Range" the range of the weapon it is using to fire (eg a MG) or only the Inherent FP range?
The range of the weapon/FP it will use.
No
A8.3 Subsequent First Fire vs closest enemy unit...
Can a unit drop its concealment to void a possible Subsequent
First Fire attack after the declaration to SFF has been announced by the
Defending player? A8.3 Subsequent First Fire (March 2003) It is player A's
movement phase. Player B has a squad possessing a mmg. Player A moves a unit,
and player B fires the mmg only, at the enemy unit, but does not maintain ROF.
The mmg is marked with a First Fire counter. Player A moves another unit into
LOS of this position. Player B subsequent fires, again mmg only, at this unit.
The mmg is now marked with a Final Fire counter. A8.7 Residual Fire and C 3.7: Am I right saying a HE CH leaves a Residual Fire equal to half of the normal FP (not CH doubled one) of ordnance (e.g a 75 mm CH leaves 6 FP, not 12)?
Yes A9.223: Must a MG cancel its Fire Lane when an “unbroken” vehicle (A12.1) enters its Location (even if in Bypass)?
A9.233: If a unit creates a Fire Lane and later uses its Inherent FP as Subsequent First Fire, does this cancel the Fire Lane?
A10.2: Previous Q&A suggest that LLMCs are based on the Morale and Leadership of an eliminated leader as it existed immediately prior to the attack that eliminated the leader. LLTCs are based on the status of the leader immediately after the attack on that leader is resolved. Is this a fair characterization?
No. Both are based on the leader's pre-attack ML and Leadership DRM--however, the UNIT's post-attack ML is used. A10.2 and A10.5 No quarter is in
effect. A broken leader and an unbroken squad (with ML less than the leader) are
stacked together in a location. Adjacent armed unbroken enemy units are present
so the leader is forced to rout, but it has no legal rout path, and therefore is
eliminated. A10.5
May a friendly unit during its RtPh rout towards a hex that
contained a broken enemy unit in LOS at the beginning of that RtPh but which
subsequently routed? A10.5 A broken unit ends its rout ADJACENT to a concealed enemy unit with MF still available. If the concealed enemy unit voluntarily drops its concealment before the routing player can move another unit, what happens to the broken enemy unit?
Does it have to continue to rout? Or is it eliminated for
failure to rout? If it doesn't have any MF left? A10.71 (Dec 2003) It is the RtPh. Action is on board 12 with Mud. A wounded SMC is stacked with a broken squad @ DD2 in OG. Bad guys are @ Y3 and S5.2. There are out of season orchards @ EE3 & FF3, a building @ FF4 and a woods @ GG4. The destination is declared as FF4.
Can the wounded SMC voluntary rout with the broken squad toward the building and end their rout @ FF3 due to lack of MF? Or must the squad rout alone?
The only way this squad and leader could rout together is if the squad declared Low Crawl, but then it would not get very far. A10.2, A10.711: A leader voluntarily routs with a broken squad and is eliminated when the broken squad fails an Interdiction MC.
If other (non-routing) units occupy the Interdiction hex, are they subject to LLMC?
No.
Must the just-reduced HS take an LLMC (assuming its morale is low enough)?
Yes.
Is the situation any different if the leader is broken and routing and dies due to Interdiction in a hex occupied by a non-routing unit?
No. A10.31 (Oct 2003) Rule A 10.31 says that a broken unit that rolls a 12 is eliminated. Does this apply to broken leaders – i.e. are they directly eliminated without testing wound ?
A broken unit that rolls an Original 12 _during a MC_ is eliminated. This applies to leaders also. Reference: A.3; A4.8; A10.711: Can a TI Leader Voluntary Rout?
Yes. Rule: A10.531, A10.532: In the V1 edition of the rules, A10.531 said that interdiction of a routing unit could occur in any Open Ground hex where a potential unit could exert a -1 FFMO DRM without any positive DRM. In V2 the phrase \"without any positive DRM\" has been removed. Does this mean that positive DRM\'s no longer apply to canceling the -1 DRM as described in A10.532?
No. Positive DRM will prevent Interdiction, per A10.532--and A10.531 doesn't change that; A10.531 is now more about just what is OG for both rout and non-rout purposes. Rule: A 10.2: Question: In this rule, you speak of a leader eliminated by "breaking when already broken" (line 5). Must one understate : "if the subsequent Wound severity dr leads to a mortal wound result"?
Yes; that is how a leader is eliminated by breaking when already broken. A 10.41 (Jul 2003) The last sentence of 10.41 states
that "(but only if breaking will not cause their immediate reduction or
elimination)". Does this apply only to berserkers and other units unable to
become broken, or also to units that would be eliminated due to "failure to rout". If yes to the last statement, what is
then the meaning of "immediate". May a unit, that can rout to another loaction
before being eleiminated for "failure to rout", voluntarily break? A10.51 Rout Direction May a friendly unit during its RtPh
rout towards a hex that contained a broken enemy unit in LOS at the beginning of
that RtPh but which subsequently routed? If a unit capable of cowering takes a 1 +1 shot at a broken unit does the broken unit become DM?
Yes A10.7: If two identical leaders (e.g. 8-1) are in the same location and are required to take a MC, does the second leader's leadership modifier apply to the first leader's DR, or does a leader need to first pass the MC / PTC before his leadership can affect another unit's DR?
No; you can only apply leadership of a higher leader. A10 and A11: Can a broken unit be rallied while in CC or melee?
Only via HOB. A11 CX and Close Combat (March 2001) A russian squad and two german squads
(both 4's) are in CC however one of the german squads is CX. How are the rolls
resolved, particularly if the Russian elects to combat the two german squads. Rule A 11.11 CC
DRM: Are CC DRM always cumulative? If a CC attack is made v. a CX squad and a
non-CX squad, does the -1 DRM (vs. CX) apply? If a CC attack is made vs a
withdrawing broken unit and a non-broken withdrawing unit, does the -4 DRM (-2
broken, .2 withdrawing) apply? DRM are cumulative but not always collectively cumulative. In both cases, some units have worse DRM than other units. I think the rule is clear about this. A11.141 (Feb
2002): Are units locked in MELEE/under a CC Counter considered 'in CC' and
subject to LLMC/LLTC immunity (A11.141) for fire coming from outside their
location during any fire phase? A 11.15:If all units of a infantry vs. infantry Melee are broken (EX. after having been fired upon), when do they rout? Must they wait until CCPh to Withrdraw (A 11.15, 11.3),
Yes.
... or does one consider that Melee no longer exists and units rout during RtPh?
No. A11.2
Withdrawing uphill into a building is NA if CX and makes you CX if you are not broken.
A11.22
Correct. A11.22 (Feb, 2004) It seems to me that the literal reading of A11.22 says that a pinned unit may withdraw from CC if the opponent rolls a 12. Can they? Or is the intent of A11.21 (and other related rules) that a PINNED unit can never withdraw from CC? A pinned unit may never withdraw. A 11.4 and 11.41 - Feb, 2004 An Infantry, that has ambushed an enemy, decides to withdraw. Does the ambushed enemy still lose its concealment? Yes. A11.62: CC vs Carrier (From Ian Daglish) Carrier BMG is NA in CC. Does this mean the Carrier has "no manned usable MG" for purposes of A11.11 CC Table? I feel "No", it has a usable MG.
A11.622: A Panther is in CCPh with enemy (US) units. The Panther is in motion. It survives the US players sequential attack (its escort is eliminated). The German player uses the sN7 on the Panther. The DR = 6. We have not found any modifiers that apply to using the sN in CC.
Is the sN attack at 16FP or is halved for motion?
16 FP, not halved. A11.8 (Dec 2003)
For explanation, since VotG isn't out yet, a 'gutted' building costs one extra MF when entering the location.
A Russian 458 w/ 5PP MMG elects to attack an ADJACENT AFV during the MPh with CCRF. It is attacking from a VotG gutted building -at night- (4MF to return) does the squad return to the building hex?
Yes.
or become CX/TI in the process? remain in the street? or can it drop the MMG in the building before advancing into the street? or drop the MMG in the street before returning to the building?
No. No, not voluntarily. No. No.
Would waiting until the Aph (with the prohibition against \"... voluntarily...\" remaining in the hex) alter this in any way?
In the APh it could drop the MMG in the building before advancing into the street and it could then remain in the street. A12 Concealment Loss/Gain Table (August 2003) Under Case A it says that Concealed/HIP units are revealed if "... in an obstacle where a vehicle ends its MPh in Bypass (A15.42)"
Shouldn't this reference be to A12.42? (This error appeared in v1 of the table as well.)
Yes.
A12.12 (Feb 2004) A12.14 (Jan 2002)
A12.14 reads in part, "The owning player can voluntarily remove any concealment at any time during his or his opponent's Player Turn [EXC: ...].''
Can a player voluntarily remove ? in the time between a claim for a free LOS check and the making of that check, so as to prevent the stringing of that LOS?
Yes. A12.15 The rule states
that the non-Dummy ATTACKER unit is revealed only "momentarily". - Is this
momentary revealing done *solely* for verification purposes, as in A12.14? - Does the
ATTACKER reveal a single unit of his choice, or units determined by Random
Selection (as in the sentence near the end of A12.15 regarding Random
Selection)? A12.15 (July
2001): "Random Selection is used to determine which of multiple concealed units
must lose their concealment...'' A12.14 and A12.16 Free LOS Checks (July 2001) A12.14 reads in part: "The owning
player can voluntarily remove any concealment at any time during his or his
opponent's Player Turn..." A12.16 reads in part: "If a stack is not concealed after play begins (2.9), the opposing player may inspect its contents---unless the stack is out of the LOS of all of his Good Order ground units...'' Q. If in dispute as to whether there exists an LOS allowing Right of Inspection, do the players resolve the issue via a free LOS check? If so, may a player voluntarily allow an Inspection, so as to prevent the stringing of a LOS? Yes. A12.2: If the Location containing a concealed AFV in the LOS of a Good Order enemy ground unit is subjected to a non-ordnance attack that results in at least a PTC result on the IFT, does the AFV lose its "?"
Only if the attack is OBA, and/or if the AFV is CE. {26-5}
How does an armored vehicle in concealment terrain lose "?"? by being fired on by a MMC using Inherent FP?
It doesn't; a BU CT AFV is unaffected by Small Arms fire, including "?" loss. A PTC or better vs vulnerable PRC or dummies causes "?"-loss if in LOS. {MMP} A12.2 & A12.33: (ASLML August, 2003) What do you do when a concealed stack that may be a dummy stack moves into LOS of your HIP 5/8" counter/-Fortification?
One way to handle this is for the defender, before the stack gets into LOS of anything, to ask if the stack is Good Order yet. Another is for the defender to wait until the stack is in LOS of something before asking this question.
The rules do not address exactly how to handle this situation, yet we seem to have gotten by on good intentions and common sense these many years.
The first way listed above to handle this situation is just a shorthand for a mutual agreement between the players that the stack is GO and will reveal whatever it can whenever the opportunity arises. The second waits to ask the question until it is necessary.
The "yet" at the end of the first sentence seems to contemplate the possibility that the attacker could opt not to disclose his GO status. On reflection, I think Tate is correct and that option does not exist for the attacker when confronted with an actual HIP fortification. While the defender has the option of not asking the question when someone moves in LOS of his HIP unit, when a fortification is involved he does not have the option of not asking. Likewise, the attacker does not have the option of not answering correctly.
Regardless, I do not see why a Dummy stack would be eliminated for coming into LOS of a HIP fortification.
....Perry "HIP no more A13 Cavalry
Q1: May Cavalry declare Gallop in Bypass or Woods? Q2: If Yes to Q1, may Cavalry use the extra MFs thereby generated to Dismount in that hex? Not while in Bypass. You cannot Gallop while Bypassing, but you can Gallop while already IN woods to dismount there. A13.11 Horse Counters. - Is a casualty reduced HS Horse counter eliminated? - If a SMC and HS are mounting a HS Horse counter, if that counter is Casualty Reduced, does one roll for Random selection, leaving SMC on sole Horse counter if HS is the only one to Bail Out? - Is a Casualty Reduced single horse Horse counter eliminated?
Yes. No. Yes A 13.5 (Cavalry DRM) and C 3.7 CH Does the -2 IFT DRM vs. Cavalry apply to a CH resolution vs. it?
Yes. A13.511 Cavalry (August 2003) A stack of >= 2 cavalry units is attacked by a DR that = the unarmored vehicle elimination number, and is modified (by the cavalry DRM) to a K/2 on the Riders. What is the order of random selection and elimination: the unarmored kill reducing the full-squad horse counter(s) selected to a half-squad horse (causing at least one half-squad to Bail Out) and THEN using Random Selection amongst the units to see who suffers the K result (which will eliminate another HS horse counter also, unless the HS that has already bailed out is selected)?
Or do you RS to see which unit(s) suffer the K, and then use RS to see which remaining horse counters get flipped by the "unarmoured" kill result?
Or can one Horse counter suffer both results simultaneously (and thus only get reduced once)?
Resolve the K/2 first, and then use RS on *ALL* the original horse counters...yes, one horse counter can suffer both results--reducing only once. A 13.6 Charge and A 8.31: As a Cavalry charges a hex expending th MF cost of hex + 3 MF, does this allow a defending infantry unit a number of FPF attacks equal to the total cost (entry MF + 3 MF), "provided it does not beak" (A 8.31)?
Yes A18.12: Are both attacks re-figured after Leader creation if the CC is non-Sequential?
Yes. A19.1321 - ELR (Feb 2004) In any scenario where the only MMC in a side's OB have underlined morale but the OB given ELR is <=4 (and no SSR is in effect), does the OB given ELR apply to the MMC with underlined morale? Yes. If the answer is yes, does a squad with underlined morale get replaced by two broken Half Squads if it fails a Morale Check by more then the OB given ELR (given no SSR in effect for unit replacement)? Yes. A20 Prisoners in CC (July 2003) A location contains a 666 squad
guarding a 106 prisoner squad, as well as a 237 enemy halfsquad, all locked in
Melee. The Melee (which has been going on for several player turns) allows the
prisoner to attack its guard without passing an NTC. During the CCPh, the 106
and 237 attack the 666 with no effect. In return, the 666 attacks the 237 and
eliminates it. Does the Melee immediately end? Or is the prisoner squad enough
to hold their guards in Melee? A20.21 Prisoners (April 2002) Are Broken units in Melee now subject
to possible Surrender? Wouldn't it be clearer to insert "[EXC: those in Melee]" after "broken Infantry unit"? Perhaps. A20.21 If during its RtPh a broken Infantry unit is ADJACENT to a Known, Good Order and armed enemy Infantry/Cavalry unit but for any reason is unable to rout away from it, does the broken unit surrender or is it eliminated for Failure to Rout? Assume that No Quarter is not in effect.
It surrenders. {96} A20.22: May this (capture during the CCPh) be attempted by a side which earlier invoked No Quarter?
Yes.
Rule:A20.5, A26.21, A26.222 A Crew that is captured is exchanged
for an Unarmed HS, and noted on side record as being worth 2 CVP for victory
purposes. If that Unarmed HS subsequently escapes or is released, and does not
Rearm (remaining Unarmed), is it still worth 2 CVP? Or is the captor awarded 1
CVP, and the side record making it worth 2 CVP erased? If that Unarmed HS
remains worth 2 CVP (by side record) and subsequently Scrounges, thereby
Rearming, is the former captor awarded 1 CVP? A20.551 Rearming (Jan 2001) The rule suggests an Unarmed unit must have made a CC attack to be rearmed. A20.55 &20.551: A broken squad is the guard for a prisoner squad. In the CCPh the prisoners pass their NTC and attack their guard in Close Combat. The result is that the guard squad is Casualty reduced to a HS and a Melee now exists. Because the Guard was Casualty Reduced from a squad to a HS, may the prisoner squad be replaced with a prisoner HS and a Green/Conscript HS? i.e. does a HS rearm for eliminating
a guard HS in CC? A21: (July 2003) If a guarding unit is eliminated in CC, by a unit other than the prisoners, are the prisoners still rearmed?
The ex-prisoners are rearmed (depending on the size of the eliminated guard). A21: 1. Looking at A21, I can't see that there any penalties if a *friendly* Infantry crew, HS, or leader mans a vehicle of its own nationality. Correct?
The "captured" penalties of A21.2 apply to vehicles crewed by friendly non-vehicle crew units. I grant that this is not very clear in the rules.
2. Regarding Carriers -- they're normally "crewed" by a HS. If a German HS mans one, is the vehicle then treated per the normal provisions of A21? In other words, is the Carrier treated as any other captured vehicle despite normally having a HS as a crew? I presume so.
Yes.
3. On a related note, if an American HS mans a British (non-American-made) vehicle, is the British vehicle treated as "captured"?
Yes. A22.611: Does 39AA4-BB4 constitute "a hexside shared by two connected woods hexes"? Does 39D4-E5? Does 39Z2-Z3? Does 39R3-S3?
Only the first pair is connected. A22.34, A22.612 FT DRMs vs AFVs (1995) For a FT/MOL attack vs an armored target, does "?"/CX/SMOKE/Hindrance/TEM/AFPh-use affect the TK DR?
No. A23.1 & A23.6 (March 2001) Does a Placed/Thrown DC attack *all*
non-AFV units (even friendly units) in the target Location(s) at the time of
detonation? Even if Thrown as Defensive First Fire? A23.3, 23.6 DC Placement (August 2003) Do these actions by themselves cause Concealment lss: - Placing a DC? - Detonating a Placed DC? - Throwing a DC? - Detonating a Set DC?
Assuming they are perfomed in LOS of a Good Order unit within 16 hexes, placing or throwing a DC is an "other" action that cause "?" loss. Detonation is not. A24.1, A4.5: If a CX unit rolls a 5 on its SMOKE placement dr, is its MPh over? (In other words, is it an "Original" or a "Final" dr of 6 that ends a unit's MPh?)
No. Original. A24 - SMOKE If original SMOKE is placed on a level 2 hill hex with a crest line to level 1, does the SMOKE rise from both levels,
Yes
e.g. assuming SMOKE in 2F7, will a
shot from 2E7 to 2F8 be hindered by the SMOKE? A24.31 Question #1: A24.31 WP A24.31 We had a situation of a known 6-5-8 SS squad in a stone building with a concealed 5/8" unit. From 2 hexes away a US squad fires a '45 BAZ using it WP6 ammo depletion. At 2 hexes, a 9 is the TH number. The DR = 6, so WP for one smoke round and then depleted. The known SS squad takes the NMC with a +3 DRM and passes. The question that arises is what happens to the concealed, BU Panther. We both agree that the BU crew are not required to take the NMC.
However, is concealment lost for the vehicle?
No.
Is the BU vehicle still considered affected even though its crew is not required to pass a NMC?
No.
Does it matter that a DR=6 is low enough to hit the concealed vehicle even after paying the +2 Case K modifier?
Not here.
If IFT FP caused a PTC or greater result against a concealed, BU, closed-topped AFV, does that strip its concealment since it cannot affect the vehicle?
Only if OBA. A24.31 WP SMOKE NMC (Apr 2002) The rule says that all units in a
Location with a WP counter must take a NMC -- with the very important exception
of "non-moving units in MPh." Does this mean now if a 747 chucks a
WP grenade into an >ADJACENT stone building occupied by a Concealed 658, the
>\"non-moving\" 658 will get a +2 Hindrance for the SMOKE >effect, but otherwise
it doesn\'t take a NMC, and so (4th >sentence of A24.31) can even keep its
Concealment? I think that what was meant was "non-moving units in Defensive First Fire." Correct. A24.61 Smoke When applying the phrase in A24.61 that drifting smoke is "...never a Hindrance at levels below the Location of the original SMOKE source."
is it necessary that both the firer and target are below the
location of the original SMOKE source? For example, assuming original SMOKE in
2L7 has dispersed and drifted to level 2 of 2M8 and 2N8, would fire from 2O8 to
2M10 be hindered by the smoke? A25.11 SS underlined morale (March,
2003) The counters are correct. A11 and A20 (Melee and Prisoners)
A location contains a 666 squad guarding a 106 prisoner squad, as well as a 237 enemy half squad, all locked in Melee. The Melee (which has been going on for several player turns) allows the prisoner to attack its guard without passing an NTC. During the CCPh, the 106 and 237 attack the 666 with no effect. In return, the 666 attacks the 237 and eliminates it. Does the Melee immediately end? Or is the prisoner squad enough to hold their guards in Melee?
The Melee continues. A10 and A20: I have two question concerning routs...
A broken squad is ADJACENT to a known enemy, good order squad. NO QUARTER is not in effect. Their only valid rout target is three hexes away. The only unit capable of interdicting them, is currently concealed and can only interdict the broken >unit in the second location they would rout through.
Is this correct: 1) The concealed unit can opt to keep '?' altogether. The broken squad will rout normally in this case.
Correct. Add "unconcealed" after "possible" in line 5 of A20.21.
2) The concealed unit can drop '?' as soon as the broken squad announces its rout target. This leaves them with no rout path without interdiction and forces them to surrender.
No, the concealed unit would have to drop "?" _before_ the rout target was announced, at the start of the unit's RtPh in order for this outcome to be correct (assuming the broken unit is capable of surrendering).
3) The concealed unit can drop '?' after the broken squad has routed one or two hexes. They are no longer adjacent to a KEU at this time, having routed away from them, and are now forced to take the interdiction.
Correct. A10.53 and A20.21: A broken unit becomes Pinned during the RtPh as a result of Interdiction, and finds itself ADJACENT to a Known, Good Order, armed enemy Infantry/Cavalry unit. Assuming that No Quarter is NOT in effect, will that Pinned broken unit attempt to Surrender as per A20.21?
No. Pinned broken units cannot Surrender. At the end of the first sentence of A20.21 add "[EXC: if pinned; 10.53 & G5.5]." |