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Chapter D - Questions and Answers


With these rules in mind:

B.2; B9.4; C10.1; D2.21; E1.52; E3.9; KGP5

 

B.2 indicates that COT = "normal MF/MP cost for entrance of a hex". B9.4 clarifies that only the COT

is doubled for an infantry move to a higher elevation; not the Wall/Hedge "1 +" part of a 1 + COT move

cost. Ergo, 1 + COT, to a higher elevation, assuming Open Ground, for an infantry unit, is 3MF, not 4MF.

 

Do these tenets also apply to Vehicles? Specifically, D2.21?

 

D2.21 Could have been expressed as COT but was not. Higher numbered rules that talk about adding after calculating the total cost, such as Night (per E1.52 and C10.1) and weather (per E3.9) [EXC: Fog, which uses Smoke counters and Smoke rules] and others that reference E3.9 (like KGP Soft Ground) are excluded from the reverse multiplier. Other non-COT MP penalties (such as crossing a hedge hexside or gaining elevation--see the discussion in B.2) are included in the multiplier.

 

The following all occur on Level 0 to Level 0; from Open Ground to Open Ground:

 

What is the Reverse Cost for a Fully Tracked AFV across a Wall Hexside? (1 + COT) (Quadrupled "normal MP entry cost".)

 

8

 

What is the Reverse Cost for a Fully Tracked AFV at Night? (E1.52; C10.1) (Quadrupled "normal MP entry cost".)

 

5

 

What is the Reverse Cost for a Fully Tracked AFV involving Soft Ground? (KGP5; E3.9 [note the C10.1 exception here]) (Quadrupled "normal MP entry cost".)

 

5

 

Lastly, what is the Reverse Cost for a Fully Tracked AFV, uphill? (Still Open Ground to Open Ground). (4 + COT) (Quadrupled "normal MP entry cost".)

 

20


D2.18

"A vehicle is not prohibited from expending more MP to _enter a hex_ than the minimum required, and may, _as it enters a new hex_, declare a higher-than-necessary MP expenditure.''
 
Should `hex' read instead, `hex/hexside' (in two places)?

No, "hex" is correct.


D2.42, C5.35, (D3) table on 2nd Ed. Chap D divider

During an opponent's Player Turn, any of =your= Motion vehicles, eligible for defensive fires, must pay Case C4.  Because it is not your Player Turn (and not your MPh/AFPh), does your C4 penalty still include Case C/C1/C2 (which, in turn, includes Case B)?

Yes.

Or do you only pay the ``lower dr x2'' part of Case C4?  (Assume a non-Stabilzed Gun on an AFV.)

No.


C6.5 and D3.3 - Bounding First Fire and Acquisition (Sep 2003)

Can you gain Acquisition when using Bounding First Fire?

 

No Acquisition retained in BFF unless Stabilized.


D3.7 MA disabled recall When an AFV has its MA disabled, but cannot exit by Friendly Board Edge (e.g. a roadblock cuts exit through only bridge of flooded stream), must :   a) the crew abandon AFV or b) the AFV move to the limit of exit possibility ?   That doesn't sound like a very friendly board edge.  Is there a problem with the scenario?   It was \"The Grand Canal\" : I put Chinese ACs in vanguard, blocking the only bridge over the canal behind them. One of the SPWs was STUN (and thus Recalled)...   They would go as far as they can and then have to Abandon the AFV.   D 3.51 (last sentence before brackets) If a vehicle fires its MG armament, but NOT its MA, as Bounding First Fire, does one consider the MA to "maintain ROF", so that the vehicle may move to another hex to fire its MA.   No.   ...or MUST one fire the MA from the same hex as the MG, just hoping the ROOF is maintained, so that the vehicle may move further and fire its MA from another hex?   Yes.

B9.323, D3.5, D4.223

An AFV w/functioning BMG (=not= its MA) has Mandatory WA (B9.323) over the Wall hexsides of its hex. The AFV is not in Bypass. There are no enemy units in the hex.
 

In a fire phase, the AFV player wishes to declare a fire attack to change the VCA of the AFV to a spine defined by two Wall hexsides.

Because the AFV has (non-forfeitable) WA, its BMG may make no attack through either hexside (D4.223). May the AFV player never-the-less declare a (non-effective; D3.5) BMG attack, so as to change the AFV VCA to that hexspine?
 

No.


D5.31:

In the article, ``First Do No Harm,'' p. 78 of J3, this statement:

 

    ``B1.16: Here we clarified that CE status is a DRM, not a TEM

      (so crews and passengers can receive the CE DRM in addition

      to TEM).''

 

appears to be in conflict w/D5.31, last sentence:

 

    ``The CE DRM is not cumulative with any positive TEM.''

 

Further, B1.16 appears to be an inapplicable case (WRT CE status). 

The article also alludes to a CE DRM rule in the Index.  Which  entry

was intended by that reference is not clear, but the `rule'  suggested

in the article does not appear in the Index under DRM,  CE, or CE DRM.

 

    Q.  Is D5.31 correct?  If not, how should that last sentence read?

        Should any changes be made here or in the Index?

 

D5.31 is correct.  No changes are needed to the rules or Index.  I was way

confused in the article.  What we did change was to make it clear that the CE

DRM is _not_ a TEM.  That does not mean you can combine it with a TEM,

however.


D5.33: May a player announce a BU/CE change simultaneously with an

MP expenditure or Bounding  (First) Fire shot?  If so, is the MP

expenditure / Bounding (First) Fire shot  handled as if conducted under

the new BU/CE status?

 

Yes to both.


D5.311: Is the Inherent Crew of a BU OT AFV which is hit by (non-Air Burst)

Indirect Fire Vulnerable?

 

No.

 

D5.311: Is the Inherent Crew of a BU OT AFV Vulnerable to Aerial fire?

 

No.


D5.33 CE / BU and Defensive Fire (Sep 2001)

There is no MP (or MF) cost for going from BU to CE in an AFV.

 

Does mere placement of a CE counter, during a MPh, allow a D1F declaration?
 

No.
 

I was too terse.
 

Assume defender has indicated `no shot' on the just-spent MP of an AFV. Assume also that the AFV has not finished ITS MPh and has many remaining MPs to spend. Would placement now of a CE counter allow defender to change his mind and declare D1F on a just-spent MP:
 

  - before that AFV expends a new MP?
 

Yes, since no new MP expended, this shot would be based on prior MP and vs CE.

  - before that AFV makes a B1F shot?

The moving player could announce that he is taking a B1F shot while going CE which would prevent D1F until after B1F, but still before any new MP.

[ IMO, Perry meant the following here:
The moving player could announce that he is taking a B1F shot while
going CE which would prevent D1F until after that B1F; however, the
defender could, after that B1F, make a D1F attack before any new MP
expenditure. ]

If yes to either, is the AFV BU or CE vs that shot?

If CE, suppose instead that the AFV had just spent seven MPs entering a building location (something NA while CE). Would the shot be resolved as one vs a CE AFV for up to 7 MPs worth of D1F rate?

Yes.
 
Suppose an AFV has spent all available MPs:
 

  - May its Crew/Passengers then go CE at the end of That unit's MPh?
 

Yes.
 

  - Would that event allow a D1F shot at the PRC?
 

It would not prevent one, i.e., the CE status is immaterial to the D1F.
 

CE/BU status is material to attack resolution.

The Defender can fire at the AFV based on its MP expenditure.
 

Yes, but would the AFV be deemed CE vs that fire? Remember, that MP expenditure may have been for actions NA to a CE AFV.

 
I can live with that.
 
After spending all MPs:
 

  - May an AFV go CE for a B1F shot?
 

Yes.
 

  - Does that act of going CE allow the Defender any D1F opportunity prior to that B1F shot?
 

No; the Defender can fire at the AFV based on its MP expenditure.
 

Do I read this as "OK to D1F after CE and before B1F''?

Except that once B1F declared it will occur before D1F.


D5.341 (February 2001)

Does a Vehicle Recalled due to its MA being Disabled suffer the +1 TH/MC/TC/IFT/CC penalty of D5.341?


No.


Index (Unit), A21.2, D5.42
 

Friendly Infantry in the same Location as an Abandoned enemy
vehicle are not in a CC Location if no enemy units are
present (an Abandoned vehicle is not a Unit because it is
incapable of movement---Index; a Crewed, Immobilized vehicle
presumably =is= a Unit only because it still contains an
Inherent Crew).
 

So, said Friendly Infantry may not Capture the AFV using
A21.2 mechanics, because said Infantry is not in a CC
Location. Yes?
 

No. Read the sentence right before that. An abandoned enemy
AFV may be automatically captured at the end of the CCPh...
regardless of it being a "CC Location" or not.


D'oh. May a Friendly AFV be Crewed this way?
 
No, unless actually in CC.
 

If so, is the Crew a Temporary Crew subject to A21.22 penalties
(whether or not this was automatic or after a CC)? Or, for that
matter, A21.11 and A21.12 penalties?

No penalties for recapturing own vehicle.

[Except, I believe, A21.13 penalties must still apply, as appropriate.]

 

{Editor's Note: I am note sure if Perry or the Questioner is making the

above comment.}

D5.42 makes no statement WRT the prior ownership of an
Abandoned vehicle that becomes (re-)Crewed.
May Friendly Infantry use D5.42 mechanics to Crew Abandoned
enemy vehicles (when no other KEU are in that Location)?
 
Yes, though they could have also used A21.2 in the preceeding
CCPh...assuming no enemy Personnel were in that Location.

 
If Yes, and if they do, are they exempt from the A21.22
Temporary Crew penalties WRT their subsequent use of that
vehicle?
 
No.
 
The penalties of A21.11--.13 would still apply, Yes?
 
Yes.


D6.1 and C13.8-81 - SCW use from vehicles. (July 2001)
Several models of HT come equipped with removable BAZ or PSK. May Passengers, or the vehicle Crew, make attacks with these weapons (while Passengers/Crew), before these weapons have been removed via Unloading/Abandonment?
 

Only the inherent crews of those vehicles to which U.S. Multi-
Applicable Vehicle Note Z applies (e.g., German 251/10, U.S. M3A1 ht
and M20 sc, British Carrier C, and French M5A1 ht) can do this.


Suppose a HT carries a CE Passenger in possession of a BAZ or a PSK. May the player cite the availability of that weapon to satisfy the D2.6 `5 TK' requirement for Stopping/ending ITS MPh in the hex of an enemy AFV?

Only the above-mentioned inherent crews would qualify.


D6.5 (Feb 2002)

In your article "Keep On Truckin'", Journal #3, p. 63, bottom of

first column, you say "To unload [an unpossessed SW on a truck]

one must first be a Passenger (D6.5) in possession of it."

Assuming the truck is not in Motion, why can't you just use A4.431

and have an Infantry unit in the same Location just Recover the

SW? The Infantry, the truck and the SW are in the same Location,

A4.431 allows Recovery of unpossessed SW in the same Location,

and the only restriction is on SW on Motion vehicles. You are not

/unloading/ the SW, you are /Recovering/ the SW.


Recovery by Infantry of a Passenger SW is NA.
 

Add "/Recovered" in the last sentence of D6.5 after "unloaded".


D6.64 and Index (Feb 2003)

Are Passengers/Riders \"units\"?

Yes.

If they are, does the D6.64 prohibition on multi-unit FGs include a  single vehicle and its PRC?

No.

I.E., does the second sentence of D6.64 apply to ALL vehicle types,

Yes; consider this second sentence to be an EXC to the first sentence's tota; prohibition against multi-unit FG by vehicles other than Carriers/armored-HT, thus allowing all vehicles to FG their non-ordnance (and non-FT/IFE) weapons with their Passengers.

or only those that use the \"carrier/armoured halftrack\" rules?

No.


D6.6 Half Tracks and Kangaroos (Nov 2001)

Played Kangaroo Hop today ... (great scenario BTW), and a question came up about the Ram Kanagaroo - do the armoured halftrack rules apply to them?

 

No, these should not be treated as halftracks.


D 6.631 - Abandon / Unload

The last line of 6.631 says that a crew abandoning the HT (or Carrier) COULD remove "armament Removable by a Passenger". Does "armament" include SW? Just "inherent" SW (the Carrier C's PIAT) or portaged SW as well?
 

Does this supersede 6.5? And if "Cs" as well as "Ps" can do it, where does that leave "Rs"?
 
As a general rule, the last sentence of D6.5 remains correct. However, the last sentence of D6.83 allows the Carrier HS/crew to unload as per D6.5, so it could take the portaged SW with it in that manner. Hope that helps.


Inherent SW in Carriers... From Ian Daglish

Do you have any thoughts on how "inherent" weapons such as the Carrier C PIAT are re-loaded after they take counter form?

Per D6.631 and per D5.42

Do they remain as counters, costing PP, rather than resuming "inherent" status.

No, they become inherent again.

For that matter, must the PIAT take counter form when it is fired by the inherent Crew from the vehicle?

It must take counter form to fire, thus requiring that there be room for the 1PP.


Rule:A12.151, D6.5

Situation: A Halftrack in bypass unloads its passenger squad into bypass. The building in the location is fortified. The former passenger (now an infantry unit) does not leave the bypass location and at the end of the MPh (assuming they have survived all Defensive fire) are considered by D6.5 to be in the location. The building is occupied by a Good Order enemy squad.

 

Question: How is this resolved? Does the bypassing squad go back to the previously enter hex that the conveying vehicle came from? Is the bypassing squad forced to reload on the vehicle? Is the bypassing squad eliminated for causing this question to be asked in the first place? Or has the bypassing squad found a way to enter an occupied Fortified Building Location even if A12.151 prevents this?

 

The ex-PRC (from unloading/Bailing-Out/CS) is forced back per A12.15-.151 to the last Location previously occupied by its vehicle that the Infantry unit_could_ enter in a MPh; if no such Location exists, it is eliminated.


D6.8 - Carrier Portage and Rider Capacity

When a HS carrying a SW joins a Carrier as Riders (using the 9PP Rider capacity), the SW remains Possessed by the HS but uses the 4PP capacity of the Carrier. Seems straightforward, though in a sense a little odd. If I am right, the guys are chucking their SW into (INTO??!) the vehicle while personally hanging on to the superstructure...

My reading of this is that a Carrier can carry a HS portaging a LMG, FT, and DC for its 8 Rider PP plus another 4 PP unpossessed in the Carrier but that it cannot carry a 5 PP weapon.


D8.2

Question: If a Vehicle\'s MPh ends \"immediately\" when it Bogs,
can it still BFF and/or Unload?

No.

If a Vehicle\'s MPh ends \"immediately\" when it Bogs, can
it still be subject to Defensive First Fire?

Yes.


D8.4, C.8: Does a vehicle which moves into a new

hex and bogs there remain a moving target for the

rest of that player turn?

 

Yes.

 

D8.3, C.8: If a Bog Removal DR exceeds the MPs of the  vehicle, but

the Final colored dr is <5, does the  vehicle end the MPh in Motion?

If so, is it then  considered a moving target at the end of its MPh?

 

Yes to both.


Rule:D2.5; D8.1; D8.5; (Feb 2003)
I have a British AVRE that attempted ESB for 1 additional MP to place a fascine and was immobilized. It is stopped adjacent to the AT  trench. May the AVRE expend the \"delay\" MP in the following player  turn to place the fascine and reduce the AT trench.

No; the AVRE note in British Chapter H in the forthcoming FKaC  clarifies that the AVRE must be mobile.


D9.31 - Armored Assault and Wire

Squad and leader using Armored Assault move into Wire for 1 MF (AFV uses 1 + 2 = 3MP).  Assuming the AFV passes its Bog DR, is its further movement in any way affected by the infantry's Wire dr?

No.

i.e., if infantry rolls "6" and is hung  up on the wire, can the AFV still move as if accompanied by infantry with 5 remaining MF?

Yes.


D9.31 - Armored Assault (Dec 2003)

If Infantry that is using Armored Assault enters a woods/building obstacle, may the accompanying AFV use VBM?

 

Yes.


D9.31 and A15.431

A DC/838, FT/838, 9-1 stacked with a PzVG begin their move by Armour Assaulting along a road.  After spending 4MFs and 6MPs, they are DFFed upon and the result is the  following: a 149 is generated  and the rest of the Infantry goes berserk. The target is chosen and the rest of the move is done. A few questions arise:
 

1 - Since they are moving in a stack, can they continue the Armour Assault?

No, the Berserkers must charge immediately.

2 - If not, are the Berserkers obligated to do a charge before the hero and PzVG complete the Armour Assault?

Yes.


D9.31 - ARMORED ASSAULT (Nov 2003)

 

In Armored Assault the AFV takes a Bog check to cross a Bocage hexside after both the Infantry and AFV have declared their MF/MP to cross the hexside and enter the next hex but Bogs and so stays in the hex exited.
 

My question is thusly, do the Infantry have to cross the hexside now without the benefit of Armored Assault or can they opt to stay with the AFV ?

 

If the answer is that they can stay with the AFV, did they use any MF while the Tank tried to cross the Bocage hexside and failed ?

The INF may opt to remain with the AFV since they are moving as a combined stack (D9.31), but will then have expended the declared MF in that Bog Location.  The INF may also declare they are splitting the stack (A4.2) and move across the Bocage without the AFV.


D9.31 and B26

A Squad and leader using Armored Assault move into Wire for 1 MF (AFV uses 1 + 2 = 3MP).

 

Assuming the AFV passes its Bog DR, is its further movement in any way affected by the infantry's Wire dr?

No.

i.e., if infantry rolls "6" and is hung up on the wire, can the AFV still move as if accompanied by infantry with 5 remaining MF?

Yes.


D9.5, D9.3, D9.4: Armored Cupolas are considered to be  equivalent to

an Immobile tank. Does this mean that  Armored Cupolas that are not

"Dug-In AFVs" provide TEM  and Hindrance benefits?

 

Yes.


D10: Does a wreck in a wide city boulevard location give a final TEM

of +1 (+1 wreck, -1 runway TEM does not apply since it is no longer

open ground)

 

Incorrect.

 

or final TEM of 0 (+1 wreck & -1 runway both apply) against an attack that would otherwise qualify for the -1 runway TEM?

 

Correct.


D13.32 sM

A BU Sherman with a sM5 moves from its initial hex during its movement phase. The Sherman stops with its TCA pointing at hexspine A. The moving player then realizes that he wants to change its CA one hexspine and then try to fire the sM, so he spend 1MP to delay and makes use of the free CA change. What penalties does it pay for its sM attempt.

 

The vehicle is moving/Stopped, so does it pay the +2 DRM as if it had remained moving/Non-stopped?

 

Yes.

 

Does the Sherman pay a +1 DRM penalty (Fast turret) for the CA change that is freely made with the delay MP expenditure?

 

No.

 

Does the +1 DRM apply for being BU? D13.3 implies it does.

 

Yes.


D13.32: line 10: Does a "moving" AFV in this sentence refer to a

Motion AFV? an AFV that is a moving target? or an AFV  that is

presently executing its MPh?

 

Yes. Yes. Not necessarily.

 

D14.2: May Platoon Movement AFVs Bounding First Fire

before conducting their first Impulse? Do Bounding First  Fire shots

essentially occur "between" the Impulses?

 

No. No, BFF happens at the end of the Impulse.


D 15.8 (Aug 2003)

Since D15.8 says bicycles are not vehicles but SWs, and D15.85 says their riders are treated as Infantry for all purposes, I can't see a contradiction of the D9.31 Armored Assault definition of Infantry regarding their "Riders'" eligibility to utilize armored assault. Obviously since motorcycles are considered vehicles and their users Riders, they aren't able to gain AA benefits. Is Infantry riding bicycles eligible to gain benefits if using armored assault?

 

Yes.

 

 

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