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Chapter Z - Riley's Road - Q & A


Page Z35: Sturmtiger (March 2003)

In the rules for the Sturmtiger it says the following:

"The MA may not use Area Target Type, may not fire at a target in its own Location, and may not fire in consecutive Player Turns as signified by "No ATT/Case E/2PT" on the counter. Before placing any Prep/First/Final Fire counter, first place a "MA FIRED THIS TURN" counter. At the end of the Player Turn, flip the counter to its "LAST TURN" side and then remove it at the end of the next Player Turn."

However, the "THIS TURN/LAST TURN" markers are red-text-on-white on the front, but purple-text-on-white on the reverse.

This indicates the "LAST TURN" counter is removed at the end of the DFPh. That would permit firing in the AFPh (if it's the German Player Turn).

Which is correct, the rule or the counter?

The rule is correct.


A2.51, RR2, any HASL (August 2003)

A small dilemma in HS26. The scenario gives the playing area as I-AA and 1-16. The map has the hill crest line extending from I16, J15, K16, L16, N17, O18, P18, Q19, R19, S19, T18, U18, V17, W17, X17, Z17, AA18.

 

The German reinforcements are entering from hexrows I, and V through Z @ hex 17. It is raining so an extra MP will apply when changing elevations/slopes as per RR SSRs. My question is does the hill exist for entry purposes and MP/MF costs? Or is just hill at I17, J17, K17, and L17 with the rest of the map ground level? Also, would on-map terrain apply to all HASL scenarios?

 

Printed but not-in-play terrain applies as printed to all scenarios on the RR map.



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