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ASL Tactics Quiz Time!

Situation #3

OK, a little tougher now. It is the beginning of the US movement phase. How will you move? What gives you the best chance of killing the Panther while preserving your forces?

As before, answers will be posted, debated and abused.

1. Sherman on the right uses 12 MP to get to J4. If the German doesn't fire at you while you're in motion, you stop, go CE, and win the gun duel (unless he has an AL) since your modifiers are halved. You hit him on a 9 (+4 moving, -2 PB, -1 Large target) and kill on a 9 (14+1 range-6 armor).

If the German shoots you before you stop, he needs a 6 to hit if he spins the turret, or 5 if he pivots the whole tank (+2 or +3 for CA change, +2 moving target, +1 BU, -1 large size). A decent chance, but not great. If he pivots the whole tank and misses, then move to J3 and repeat the process, otherwise stop and fire since your shot will go before his second shot and you'll still hit his side armor.

Repeat if necessary with the 75 Sherman on the left outside the German CA to hex H4 or H3 depending on how he changed CA. Unless the German is lucky with ROF, this should do it. If you must, then send in the 76L, and don't forget the APCR shot first at his side or rear armor.

With 3 Shermans, the German would be idiotic to make a motion attempt so this can be ruled out as an option.

Gary

2. There is a small problem with this type of Quiz : the actions/route of the second Sherman depends to a large extent of the actions of the Panther during the move of the first one (Fire, CA changes, Motions attempts, SN usage...)
The moves I suggest suppose that the Panther does nothing during the Ami movement.
1 E10) Start [1] VCA G10 [2] F10 [3] G10 [4] H9 [5] I10[6-CE] L8 [7,5] CA L6 [8,5] L7[9,5] L6 [10,5] L5[11,5] CA K4[12,5] K5[13,5] J4[14,5] Stop (ESB for 1/2) Bounding fire on the PzV.
2 B9) Start [1]CA A8[2] B6[5] A5[7] CA C4-CE [8] B4[9] F2 [11] CA H2 [12] G3 [13] H3 [15] Stop (ESB 1) [16] Bounding Fire on the PzV.
3 C10) Start [1] D9[2] F7[5] F6[7] I5[10] I4[13] J3 (TCA H4) [14] Stop (CE) [15] Bounding Fire on the PzV.

Jean "5+2" Devaux

3.  I would send the 75 tank on the left up the B hex row, then down the road to F2 and then to G3 stopping and going CE for the BF shot. If the Panther doesn't shot at 75 #1 or maintains ROF then the 75 on the right goes to K5 and goes CE for the BF shot. If the Panther loses ROF on the first 75 then the second 75 tank goes to J3 instead and goes CE for the shot. Hopefully by now the Panther is dead or at least out of ROF or has perhaps even intensive fired. If so then the 76L goes to H3, J3, or J4 depending on the the Panther TCA/VCA and goes CE and should bag him with BF.

Doug

4. I don't think it matters which Sherman of B9 or E10 moves first. The important thing is to approach the Panther outside of its covered arc to maximize the panther's TH DRMs. The panther is buttoned up so it will always have a +1 DRM.

I first start Sherman in E10 and go I9,L7,L5 and arriving in J4 at 14MPs. Then go CE, spend a stop MP and announce a shot. If the panther shoots declare a gun duel (which you should win as you have the spiffy white dot on your ROF).

Then the B9 tank approaches via B4,F2,H3 and goes CE and takes a shot.

Then the C10 tank moves to a spot to take a shot at the panthers rear, again going CE and using APCR on a BFF shot

Alternatively the E10 sherman could go J8, J4 and then enter the panther's hex remaining in motion to impose target selection limits. Then drive the other Shermans up and take safe shots.

Details are let as an exercise for the reader. (I'm NRBH)

Adrian

BTW The panther's best option to survive is a motion attempt (reverse) and going for SN9

5. The better question is how does the Panther achieve the best odds of surviving!