Mail Order Mutants
Mail Order Mutants
Who will be the first to create the Rattle-Hoofed Eelbatross, the Pacific Duckguana Snail, or the dreaded Chipmunktopus?
Mail Order Mutants is a set-collecting card game in which 2-4 players assume the roles of mad scientists seeking to genetically engineer bizarre creatures to sell to rich, anonymous businessmen. The scientists scoop raw DNA out of a shared toxic sewer to create the mutants indicated on a series of order request cards, and then ship them to the businessmen's private menageries.
The scientist who is best able to scoop, splice, and slice the DNA in and around his gestation tanks to churn out the most valuable collection of mutants will win the game, and a retire a still-mad, but rich scientist.
Mail Order Mutants is a free print-and-play game, consisting of 103 cards.
Mail Order Mutants is a set-collecting card game in which 2-4 players assume the roles of mad scientists seeking to genetically engineer bizarre creatures to sell to rich, anonymous businessmen. The scientists scoop raw DNA out of a shared toxic sewer to create the mutants indicated on a series of order request cards, and then ship them to the businessmen's private menageries.
The scientist who is best able to scoop, splice, and slice the DNA in and around his gestation tanks to churn out the most valuable collection of mutants will win the game, and a retire a still-mad, but rich scientist.
Mail Order Mutants is a free print-and-play game, consisting of 103 cards.
Player Count
2
-
4
Playing Time
30
Age
12
Year Released
2012
Podcasts Featuring this Game
TDT # 251 - Interaction
In this episode, Tom muses about different types of games, and Chief comes to the grand finale of his gaming group. Geoff talks about crowdsourcing, Eric goes over a ton of new games he played at Conn Con, and we review several games, including Abaddon and Lords of Waterdeep. We finish up the show talking about our favorite types of interaction.