Freedom: The Underground Railroad
Freedom: The Underground Railroad
Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.
Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.
The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.
Through careful planning and working together, the group might see an end to slavery in their time.
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Tom Vasel, Sam Healey, and Zee Garcia take a look at the best educational games for use in the middle school or high school classrooms.
Tom Vasel takes a look at this cooperative game about the Abolitionist movement
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Podcasts Featuring this Game
TDT # 352 - Exploration Games
In this episode, we take a look at Lewis and Clark, Oneupmanship, Freedom: the Underground Railroad, Pairs, and Mice and Mystics: Heart of Glorm. We descend into yet another tale of horror, answer some questions, and finish up the show with our top ten exploration games!
TDT # 333 - How We've Changed
A ton of stuff in this episode, folks! We review Lords of War, Amerigo, Polis: Rise of the Hegemony, Tomorrow, Freedom, Cheaty Mages, and Steam Park. Brian takes a look back at Acquire, Bill at convention scheduling, Geoff at a most unusual dinner, Dexter and the Chief at King of Tokyo, Mark at ASL, James at Essen, and Roger at Kickstarter! Tom also reviews 19 games in 16 minutes, and we end the show talking about how we've changed since starting the Dice Tower.