Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe", thus each turn is extended, as it takes more time to complete their actions.
The modular board pieces in Damage Report ensure a brand new experience with each game scenario. Each scenario has their own 'success' and 'failure' conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will available as expansions. This will include a 7-10 player expansion.
TDT # 351 - Dealing with the Mockers
In this show, we review Clash of Cultures, Eight Minute Empire Legends, Common Ground, Damage Report, and Splendor - while Eric gets angry at a game. Geoff analyzes Werewolf, Mark talks about Adepticon, we talk about Origins and much, much more! We end the show talking about how to deal with those who make fun of our hobby.