The Amityville Project: Phobos
The Amityville Project: Phobos
Friday the 12th, 1964
It is raining today as I stand in front of the Amityville Asylum. I'm here, well because I'm a detective and that's what I do - solve mysteries. This one began when a strange note fell into my possession. Now that I'm here, I don't feel as if I'm alone - the voices are back... Are they phantoms of an insane mind or possibly shadowy thoughts of a deranged personality? Maybe they are all entities living within the world of our detective's mind. In Phobos, each player takes on the role of one of these personalities. Your goal is to eliminate the personalities of your opponent(s). Once accomplished then your personality prevails allowing you to control the detective. Each of you chooses a Mentality board, 8 Ghost Miniatures, 12 Character Miniatures, a D12 Die and 3 Action cards. Players then each get 3 Phobos cards (from 12 different possibilities) and keep these face down. These cards represent your Fears and an extension of the Detective who is imprisoned inside the Amityville Asylum. (Note that the Mentality board includes all the 12 different fears matching the 12 Phobos cards.)
In each round you play an Action card which will instruct you to place your Miniatures either on your board or your opponent's (depending on the card) trying to find their fears. If you place a Miniature on an opponent's Mentality Board that matches one of their fears, they are forced to reveal that fear. Then, based upon how you placed your Miniature you will have accumulated movement points which will be used to place and move your Ghosts on the main board (comprised of 16 tiles). The board includes four central halls where your Ghosts enter the detective's head and 12 fear rooms which represent each of the Phobos cards. When you place 2 Ghosts in a room which represents one of your Phobos cards, you are protected (for as long as they remain). This then makes it so that when an opponent places a Character Miniature on your Mentality board matching one of your fears, you are not forced to reveal your Phobos Card. It sounds simple but nothing is simple in the dream world where nightmares and demons prevail! On the other hand you can play an Adrenaline card and bring the upside down in the game. But these cards cost one of your Ghost, if you to claim one.
If your Fears are revealed by your rivals, then you lose but you are not eliminated. You become a Ghoul that can take revenge on the other Personalities still in play. As a Ghoul you can help control how the game unfolds by playing the right cards and destroying the rival Personalities. You have more advantages like you have more moves or you can even create a modular board. It is time to explore your personality in the ultimate interactive horror game!
Fear is your only god!
It is raining today as I stand in front of the Amityville Asylum. I'm here, well because I'm a detective and that's what I do - solve mysteries. This one began when a strange note fell into my possession. Now that I'm here, I don't feel as if I'm alone - the voices are back... Are they phantoms of an insane mind or possibly shadowy thoughts of a deranged personality? Maybe they are all entities living within the world of our detective's mind. In Phobos, each player takes on the role of one of these personalities. Your goal is to eliminate the personalities of your opponent(s). Once accomplished then your personality prevails allowing you to control the detective. Each of you chooses a Mentality board, 8 Ghost Miniatures, 12 Character Miniatures, a D12 Die and 3 Action cards. Players then each get 3 Phobos cards (from 12 different possibilities) and keep these face down. These cards represent your Fears and an extension of the Detective who is imprisoned inside the Amityville Asylum. (Note that the Mentality board includes all the 12 different fears matching the 12 Phobos cards.)
In each round you play an Action card which will instruct you to place your Miniatures either on your board or your opponent's (depending on the card) trying to find their fears. If you place a Miniature on an opponent's Mentality Board that matches one of their fears, they are forced to reveal that fear. Then, based upon how you placed your Miniature you will have accumulated movement points which will be used to place and move your Ghosts on the main board (comprised of 16 tiles). The board includes four central halls where your Ghosts enter the detective's head and 12 fear rooms which represent each of the Phobos cards. When you place 2 Ghosts in a room which represents one of your Phobos cards, you are protected (for as long as they remain). This then makes it so that when an opponent places a Character Miniature on your Mentality board matching one of your fears, you are not forced to reveal your Phobos Card. It sounds simple but nothing is simple in the dream world where nightmares and demons prevail! On the other hand you can play an Adrenaline card and bring the upside down in the game. But these cards cost one of your Ghost, if you to claim one.
If your Fears are revealed by your rivals, then you lose but you are not eliminated. You become a Ghoul that can take revenge on the other Personalities still in play. As a Ghoul you can help control how the game unfolds by playing the right cards and destroying the rival Personalities. You have more advantages like you have more moves or you can even create a modular board. It is time to explore your personality in the ultimate interactive horror game!
Fear is your only god!
Player Count
2
-
4
Playing Time
30
Age
12
Year Released
2013