Swytch
Swytch
Swytch, the second in the BGO series by designer Nathan Hansen, is a symmetrically balanced abstract strategy game for 2 players. Each player has two types of Counters: Hexagonal and Circular. Hexagonal counters can move in 3 directions, while Circular counters can move in all 6 directions.
Each player tries to outmaneuver and eliminate all of the opposing player's pieces on the board. To do this, they can do one of three things on their turn. They can either: Move/Attack with a counter or stack of counters, prepare a stack of Hexagonal counters for an advanced move with changing directions, or "Swytch" (i.e., change the orientation of a Stack of Hexagonal counters, and thus what directions they can move). Every time that a player attacks with a stack of counters, they MUST also Swytch with that stack immediately after.
The number of spaces a stack of counters can move/attack is determined by its height. When a player attacks by moving into an opponents stack, they reduce the size of the target's stack of counters by the size of their own. If this is enough to eliminate the target, they do so. If not, they are forced to stop one space short and also reduce the size of their stack by 1.
Deeply strategic and full of possibilities, get the upper hand in Swytch!
Game Data:
Complexity: 5 on a 9 scale
Solitaire Suitability: 2 on a 9 scale
Polybag Game Components:
• One 8-page full-color Rules booklet
• One 8.5” x 11” game map
• 52 two-sided, multi-shaped game pieces
Each player tries to outmaneuver and eliminate all of the opposing player's pieces on the board. To do this, they can do one of three things on their turn. They can either: Move/Attack with a counter or stack of counters, prepare a stack of Hexagonal counters for an advanced move with changing directions, or "Swytch" (i.e., change the orientation of a Stack of Hexagonal counters, and thus what directions they can move). Every time that a player attacks with a stack of counters, they MUST also Swytch with that stack immediately after.
The number of spaces a stack of counters can move/attack is determined by its height. When a player attacks by moving into an opponents stack, they reduce the size of the target's stack of counters by the size of their own. If this is enough to eliminate the target, they do so. If not, they are forced to stop one space short and also reduce the size of their stack by 1.
Deeply strategic and full of possibilities, get the upper hand in Swytch!
Game Data:
Complexity: 5 on a 9 scale
Solitaire Suitability: 2 on a 9 scale
Polybag Game Components:
• One 8-page full-color Rules booklet
• One 8.5” x 11” game map
• 52 two-sided, multi-shaped game pieces
Player Count
2
Playing Time
0
Age
13
Year Released
2013
Podcasts Featuring this Game
TDT # 322 - Games from our Childhood
Lots to talk about this time! Tom and Eric look at Phantom of the Opera, Safuasa, Dwarven Miner, Takenoko special edition, Escape, and Last Will! We also go to the vault and discuss San Juan and Star Wars: Queen's Gambit. Geoff talks about analogies, Brian takes a look at I'm the Boss, and we have three other special segments. Oh, and the contest winner! Finally, we end the show with games from our childhood we would like to see reprinted and re-developed.