Mice and Mystics: Heart of Glorm
Mice and Mystics: Heart of Glorm
Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love's arrow along the thum,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.
Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.
The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
Shine your light brightly through pain so glum,
Follow love's arrow along the thum,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.
Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.
The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
Player Count
1
-
4
Playing Time
60
-
90
Age
7
Year Released
2013
Designers
Jerry Hawthorne
Publishers
Raven Distribution, Heidelberger Spieleverlag, Galápagos Jogos, Filosofia Éditions, Ediciones MasQueOca, Cube Factory of Ideas, CrowD Games, Asmodee China, Asmodee, Plaid Hat Games
Board Game Category
Adventure, Dice, Expansion for Base-game, Exploration, Fantasy, Fighting, Miniatures
Podcasts Featuring this Game
TDT # 352 - Exploration Games
In this episode, we take a look at Lewis and Clark, Oneupmanship, Freedom: the Underground Railroad, Pairs, and Mice and Mystics: Heart of Glorm. We descend into yet another tale of horror, answer some questions, and finish up the show with our top ten exploration games!