Escape: The Curse of the Temple – Queenie 5: Quest Chambers
Escape: The Curse of the Temple – Queenie 5: Quest Chambers
Queenie 5 for Escape. 3 new quest chambers (chaos chamber, constellation chamber and snake pit) and 3 new curses (mind control, pitfall and magical bond)
Chaos Chamber - All adventurers must be in this chamber at the same time and draw 1 curse each to complete this task.
Constellation Chamber - All players must be in the corresponding chambers and roll 2 keys to complete the task. A sixth player need not do anything to complete this task.
1: The Constellation Chamber
2: The Starting Chamber
3: A Triple Gem Chamber
4: A Single Gem Chamber
5: The Exit Chamber
Snake Pit - The player who discovers the snake pit takes 1 snake token for every other adventurer and adds them to each of their chambers. First all token snakes must be defeated with 2 torches while in the same chamber as the token. After that has been completed, players must defeat the mother snake in the chamber using 5 torches to complete this task.
Mind Control - You are not allowed to touch your adventurer figure, the draw pile, or gems on the depot. Other players must move them for you.
Pitfall - Immediately place your adventurer figure back in the starting chamber. Then discard this curse.
Magical Bond - You must have 1 hand touching another player at all times.
Chaos Chamber - All adventurers must be in this chamber at the same time and draw 1 curse each to complete this task.
Constellation Chamber - All players must be in the corresponding chambers and roll 2 keys to complete the task. A sixth player need not do anything to complete this task.
1: The Constellation Chamber
2: The Starting Chamber
3: A Triple Gem Chamber
4: A Single Gem Chamber
5: The Exit Chamber
Snake Pit - The player who discovers the snake pit takes 1 snake token for every other adventurer and adds them to each of their chambers. First all token snakes must be defeated with 2 torches while in the same chamber as the token. After that has been completed, players must defeat the mother snake in the chamber using 5 torches to complete this task.
Mind Control - You are not allowed to touch your adventurer figure, the draw pile, or gems on the depot. Other players must move them for you.
Pitfall - Immediately place your adventurer figure back in the starting chamber. Then discard this curse.
Magical Bond - You must have 1 hand touching another player at all times.
Player Count
1
-
6
Playing Time
10
Age
12
Year Released
2014
Podcasts Featuring this Game
TDT # 326 - Traditional Card Games
In this jam-packed show, Eric talks about a couple of board games, and then Tom talks about 22 games in X minutes. We preview interesting games we're looking forward to from the Spiel fair at Essen. Also, we listen to Brian talk about Beyond Balderdash, Geoff about Power, Jude about sharing, James about awards, and a brand new convention segment! After all that, we talk about our favorite traditional card games, playable with a 52-card deck.