Guns & Steel
Guns & Steel
Technology is a double-edged sword.
We have grown accustomed to the comforts of civilization, but at the same time we are always creating bigger bloodier methods of destruction.
Will you focus on civil developments to speed up production, or will you build powerful armies to lay waste to your enemies?
Do you build wonders that leaves a permanent heritage for mankind, or do you want to seize it from those who are not worthy?
Guns & Steel combines the variety of hand building with a unique card flipping mechanism, and enables 2-4 players to compete throughout the ages, struggling to build the greatest empire of the world.
Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn, and experience the rise & fall of nations in just an hour's time.
Turn Overview
Resource Phase
Play a card face-down as a resource card.
Development Phase
Play a card face-up as a development card.
Purchase Phase
May buy one card from supply.
End of Turn Phase
0 or 1 card in hand:
Check if you can gain a wonder.
Retrieve cards to hand.
2 or more cards in hand: Do nothing.
Game ends when all wonders are taken, or when all Space age cards have been bought.
The player with most VP on their cards win the game.
We have grown accustomed to the comforts of civilization, but at the same time we are always creating bigger bloodier methods of destruction.
Will you focus on civil developments to speed up production, or will you build powerful armies to lay waste to your enemies?
Do you build wonders that leaves a permanent heritage for mankind, or do you want to seize it from those who are not worthy?
Guns & Steel combines the variety of hand building with a unique card flipping mechanism, and enables 2-4 players to compete throughout the ages, struggling to build the greatest empire of the world.
Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn, and experience the rise & fall of nations in just an hour's time.
Turn Overview
Resource Phase
Play a card face-down as a resource card.
Development Phase
Play a card face-up as a development card.
Purchase Phase
May buy one card from supply.
End of Turn Phase
0 or 1 card in hand:
Check if you can gain a wonder.
Retrieve cards to hand.
2 or more cards in hand: Do nothing.
Game ends when all wonders are taken, or when all Space age cards have been bought.
The player with most VP on their cards win the game.
Player Count
2
-
4
Playing Time
45
-
60
Age
14
Year Released
2015
Newest Review
Remote video URL