Advanced Civilization
Advanced Civilization
The use of the word "Advanced" to describe this expansion followed existing Avalon Hill tradition, "Enhanced" is likely more appropriate. Playing with this expansion is no more difficult than playing the base Civilization game. This expansion reworks a few of the original rules, includes a reworked version of Civilization Expansion Trade Cards Set, and adds more civilization advancements to the technology tree.
Included are more civilization advancements (both quantity and type), which give the players new options for advancement, as well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant aspect of the game is a restructuring of the advancement/victory conditions, which removes the limits on advancement cards. Some claim this makes the strategies more homogeneous, while others claim the reverse is true.
Included are more civilization advancements (both quantity and type), which give the players new options for advancement, as well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant aspect of the game is a restructuring of the advancement/victory conditions, which removes the limits on advancement cards. Some claim this makes the strategies more homogeneous, while others claim the reverse is true.
Player Count
2
-
8
Playing Time
360
-
480
Age
12
Year Released
1991
Podcasts Featuring this Game
TDT # 265 - Open or Closed Scoring
Open or Closed Scoring is a classic argument that seems to be around forever, so we thought we talk about it once again! We also are joined by quite a few contributors, including Geoff talking about game economies, Ryan playing long games and liking it, and a new segment on solo games. We also review several new games, including Mage Wars, Infiltration, Dungeon Command, and Space Cadets live! All that, news, Tom repeating himself, and more!