Gremlins Inc
Gremlins Inc
Welcome to the Steampunk world of corrupt capitalist gremlins!
Build machines, steal resources & sabotage projects of your competitors in order to achieve the highest prestige score.
Each player has a hand size of 6 cards from a draw pile.
Each card has one of three resource types: Gold, industry or malice.
Cards are divided into 2 main categories: action and project cards.
A player, during his turn, may perform up to 2 actions:
1. Starting a project: A player takes a project card and places it face down in front of him. Up to 3 projects may be started by each player.
2. Assign a resource: A player may take a card from hand and places it face up under a project, leaving only the resource indicator at the top visible.
3. Play an action: A player places a card from her hand on the table face up, paying its resource cost from projects being constructed (unless it is free,) following the text on the card before discarding it.
4. Complete a project: Once a project has the necessary resources it may be turned face up to complete it for prestige points and for special effects as indicated on the card.
Some projects have permanent in-game effects.
5. Cancel a project: discard an unfinished project and any resources under it.
6. Pass the turn
The first player to reach an agreed upon amount of prestige points via completed projects and action cards is the winner.
Build machines, steal resources & sabotage projects of your competitors in order to achieve the highest prestige score.
Each player has a hand size of 6 cards from a draw pile.
Each card has one of three resource types: Gold, industry or malice.
Cards are divided into 2 main categories: action and project cards.
A player, during his turn, may perform up to 2 actions:
1. Starting a project: A player takes a project card and places it face down in front of him. Up to 3 projects may be started by each player.
2. Assign a resource: A player may take a card from hand and places it face up under a project, leaving only the resource indicator at the top visible.
3. Play an action: A player places a card from her hand on the table face up, paying its resource cost from projects being constructed (unless it is free,) following the text on the card before discarding it.
4. Complete a project: Once a project has the necessary resources it may be turned face up to complete it for prestige points and for special effects as indicated on the card.
Some projects have permanent in-game effects.
5. Cancel a project: discard an unfinished project and any resources under it.
6. Pass the turn
The first player to reach an agreed upon amount of prestige points via completed projects and action cards is the winner.
Player Count
2
-
6
Playing Time
60
-
0
Age
12
Year Released
2015