Homesteaders
Homesteaders
The game lasts ten rounds, with each round consisting of an auction phase followed by a building phase. After the last round, players take one final income phase and have one last chance to buy and sell goods and use their building abilities before scores are tallied.
Players score for their buildings, bonuses conferred by buildings, and points earned throughout the game from selling resource cubes. The player who builds the best combination of buildings and best manages the nine different resources in the game will score the most points and win – as long as they don't take on too much debt!
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Podcasts Featuring this Game
TDT # 173: Top 10 Bang for the Buck Games
In this show, we give a couple of character stereotypes, talk about the future of game publishing, and the horror of moving games. The Dice Tower gang give info and tips for Origins 2010, and Geoff eulogizes Marvin Gardner. Erik talks about D6 shooters, Giles about Traders of Carthage, and we finish up the show with our top ten games that give 'bang for the buck'.
TDT # 169: Top 10 Stress-Inducing Board Games
In this episode, Eric reviews a pile of games, Moritz discusses Mozart and games, and Geoff defends High Society. Dexter and the Chief go over Long Shot, Tom rants against publishers' lack of respect for dads, and Adam gives us some Dominion variants. Ryan gives more instructions on how to properly teach a game, and Eric talks about Ra: the Dice Game. Finally, we give our top ten stress-inducing board games, along with guest Charley Eastman.