Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
TDT # 243 - The Longest Game
In this show, Chief talks once again about building a game group, Geoff discusses 3D printing, and Ryan complains about "hobbit" cards. We talk about several different games, a bit of news, and end the show with our longest games we've ever played. Plus, a great new contest!
TDT # 108: Top Ten Economic Games
In this episode, Moritz talks about a horrible gaming experience, while Tom describes what it's like to go 40 Days around the World. Sam and Tom both review Cutthroat Caverns, and answer several user questions. Moritz talks about gaming design, Paul about chit pulling, and Geoff discusses the Prisoner's Dilemma.