Worldspanner Factions, Set 1: Heroes
Worldspanner Factions, Set 1: Heroes
Worldspanner Factions is the grand successor to the Duel of Ages series of games. A combination of tactical RPG and adventure, Factions carries on the tradition of intensity and uniqueness. Two decades have proven that you've never played a game like this.
Two teams of heroes from past, present, and future descend into the Worldspanner Arena and compete to earn the most glory by acts of renown--and by facing down the enemy. Earn the alliance of one of the six factions, or the queen mother of the Games. For 2-8 players who divide into two teams. In effect, a co-op game with excellent opponent AI (unless your friends dump-statted INT).
The teams take turns, conducting an action with each hero--move, attack, unleash a minion. This is followed by reactions from the opposing team, after which the current team conducts adventures. Play continues for 9 or 12 turns, after which objective points are tallied. Most objective points are earned from non-combat activities such as alliances with the different factions.
Contains 49 heroes, 90 treasures and a selection of map pieces, making each play different--new teams gathering new treasure on a completely new map. Expansions bring both the treasure count and the hero count up to 360--The Full Degree.
With a ruleset significantly streamlined from Duel of Ages, Factions has half the rules word count of Duel of Ages I and over a third less than DoA II. Factions is now a game system capable of pulling in a universe of heroes (and their miniatures).
Two teams of heroes from past, present, and future descend into the Worldspanner Arena and compete to earn the most glory by acts of renown--and by facing down the enemy. Earn the alliance of one of the six factions, or the queen mother of the Games. For 2-8 players who divide into two teams. In effect, a co-op game with excellent opponent AI (unless your friends dump-statted INT).
The teams take turns, conducting an action with each hero--move, attack, unleash a minion. This is followed by reactions from the opposing team, after which the current team conducts adventures. Play continues for 9 or 12 turns, after which objective points are tallied. Most objective points are earned from non-combat activities such as alliances with the different factions.
Contains 49 heroes, 90 treasures and a selection of map pieces, making each play different--new teams gathering new treasure on a completely new map. Expansions bring both the treasure count and the hero count up to 360--The Full Degree.
With a ruleset significantly streamlined from Duel of Ages, Factions has half the rules word count of Duel of Ages I and over a third less than DoA II. Factions is now a game system capable of pulling in a universe of heroes (and their miniatures).
Player Count
2
-
8
Playing Time
150
-
240
Age
14
Year Released
2024
Newest Review
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