The Princes of Machu Picchu
The Princes of Machu Picchu
When the Spaniards conquered the Incan Empire, only a few princes managed to flee into the mountains. Well-hidden high above the river Urabumba is a place the Spanish would never discover: The lost city of Machu Picchu. But beware! Is there a traitor among the princes, ready to reveal the location of the secret city to the Spaniards?
Each player represents an Incan prince, whose workers will grow corn, feed llamas, plant coca, and manufacture ceramics and cloth. They try to engage Priests of the Condor, Priests of the Puma, and Virgins of the Sun. The game can end in 2 different ways:
The Incans win by activating all priests and virgins in time
The Spaniards win when they discover Machu Picchu
With an Incan victory, the prince who made the wisest sacrifices to the gods will win. With a Spanish victory, the princes who accumulated the most gold will get a multiplier to their score... but it may not be enough to win the game.
Players choose their actions by walking around with their prince on the city map.
Each player represents an Incan prince, whose workers will grow corn, feed llamas, plant coca, and manufacture ceramics and cloth. They try to engage Priests of the Condor, Priests of the Puma, and Virgins of the Sun. The game can end in 2 different ways:
The Incans win by activating all priests and virgins in time
The Spaniards win when they discover Machu Picchu
With an Incan victory, the prince who made the wisest sacrifices to the gods will win. With a Spanish victory, the princes who accumulated the most gold will get a multiplier to their score... but it may not be enough to win the game.
Players choose their actions by walking around with their prince on the city map.
Player Count
2
-
5
Playing Time
90
Age
12
Year Released
2008
Podcasts Featuring this Game
TDT # 163: Top Ten Most Unique Games
In this show, the gang talks about the strangest games they ever played, Geoff talks about giving, and Mark talks about Christmas. We discuss recently played games - Thunderstone, the Adventurers, Castle Panic, the Ares Project, Summoner Wars, and World without End. Giles talks about a game convention, we take a look back at Lord of the Rings, and we give our top ten most unique games.
TDT # 159: Top 10 Gimmicks in Board Games
In this show, Tom answers some questions about the game fair in Essen, and talks about some of the new games he picked up there. Sturm and Geoff talk about game rules, and Moritz ambushes the listeners. Joe and Mark talk about their ASL conference, Sam reviews some new games, and we end the show talking about our top ten gimmicks in board games.