Benevolent
Benevolent
Far away from the big cities lies a mysterious forest. Thousands of years ago, there lived tribes that worshiped the spirits of the woods. Even now, ruins of their sanctuaries, conquered by ivy and amarbel, can be found among the trees. Rumour has it that those spirits have always been benevolent and sometimes leave their guests precious gifts: a piece of amber here, a bluebird’s feather or an ancient figurine of some outwardly stone there… Now it’s your time to head out to the magical forest, earn respect of its guardians and collect all their gifts!
Every player takes the Character card and all 5 Footsteps of their chosen color and places 1 Footstep on the first position of the Dream Path. Assemble the forest board according to the player count.
Players take turns clockwise starting with the first player.
When a players has all 5 different gift tokens (no matter how many of each kind), the game immediately ends and that player wins.
During your turn you must move first, and then perform an action.
Movement:
Place one of your Footsteps onto a hex without your Footstep.
You can’t place your Footstep onto a hex where you already have a Footstep.
You can’t place your Footstep onto a hex if there are no adjacent hexes with your Footsteps.
Action:
After the movement phase you must perform an action on the hex where you’ve just placed the Footstep. You have two options:
Perform that hex’s action — but first you must pay Leaves for all Footsteps there, except yours.
Gather Leaves — take 2 Leaves from the supply.
Players continue taking turns until one of them wins.
Every player takes the Character card and all 5 Footsteps of their chosen color and places 1 Footstep on the first position of the Dream Path. Assemble the forest board according to the player count.
Players take turns clockwise starting with the first player.
When a players has all 5 different gift tokens (no matter how many of each kind), the game immediately ends and that player wins.
During your turn you must move first, and then perform an action.
Movement:
Place one of your Footsteps onto a hex without your Footstep.
You can’t place your Footstep onto a hex where you already have a Footstep.
You can’t place your Footstep onto a hex if there are no adjacent hexes with your Footsteps.
Action:
After the movement phase you must perform an action on the hex where you’ve just placed the Footstep. You have two options:
Perform that hex’s action — but first you must pay Leaves for all Footsteps there, except yours.
Gather Leaves — take 2 Leaves from the supply.
Players continue taking turns until one of them wins.
Player Count
2
-
4
Playing Time
20
-
30
Age
10
Year Released
2022
Newest Review
Remote video URL