The Choice
The Choice
In The Choice, each player receives a pen and a sheet of paper from the game pad. Each side of the paper shows an area with 13 hexagons, each filled with a number, surrounded by a ring of 16 hexagons, each filled with a color. Start on whichever side you want; you use both during play.
On a turn, the active player rolls three dice, then can re-roll any number of dice once. Each die has the numbers 1-6 with a different color on each side. After the roll, all players use these dice to mark off hexes on their sheet. For each die, you can use either the number or the color; additionally, you can sum numbers on the dice, which will be required since the numbers in the hexes go up to 12.
However, once you mark a colored hexagon, you can mark only the adjacent colored hexagons from that point on. Similarly, when you first mark a number, circle that number. The next number you mark must be in an adjacent hex; draw a line that connects this number to the circle. With each subsequent number marked, you must extend the line, never crossing it or revisiting a marked space.
If the active player can't use all three dice, they mark a misthrow box on their sheet; the same is true for non-active players who don't use at least two dice. When you mark all three misthrow boxes, flip your sheet, then start marking the other side on the next turn; you can also choose to flip your sheet before you get three misthrows.
When any player has three misthrows on their second side, the game ends, and players tally their points for each side, summing those values. The more hexes you mark off, the better your score!
On a turn, the active player rolls three dice, then can re-roll any number of dice once. Each die has the numbers 1-6 with a different color on each side. After the roll, all players use these dice to mark off hexes on their sheet. For each die, you can use either the number or the color; additionally, you can sum numbers on the dice, which will be required since the numbers in the hexes go up to 12.
However, once you mark a colored hexagon, you can mark only the adjacent colored hexagons from that point on. Similarly, when you first mark a number, circle that number. The next number you mark must be in an adjacent hex; draw a line that connects this number to the circle. With each subsequent number marked, you must extend the line, never crossing it or revisiting a marked space.
If the active player can't use all three dice, they mark a misthrow box on their sheet; the same is true for non-active players who don't use at least two dice. When you mark all three misthrow boxes, flip your sheet, then start marking the other side on the next turn; you can also choose to flip your sheet before you get three misthrows.
When any player has three misthrows on their second side, the game ends, and players tally their points for each side, summing those values. The more hexes you mark off, the better your score!
Player Count
2
-
4
Playing Time
20
Age
8
Year Released
2023