Get Over

Get Over
Finally a pro wrestling card game that deserves your time and energy. Finally. A pro-god-damn-wrasslin game that'll get over big, brother.
For those unfamiliar with the wild and wacky world of professional wrestling; welcome. In this biz, you're trying to Get. Over. Because to 'Get Over' means to win over the crowd, man. So now every time your music hits, the place goes bats**t wild! Because you're a freaking star, you hear? That's what this business is all about. It's about making stars, baby! It's not just about how well you can go in the ring, but how well you carry yourself out of it. To get over, you have to be the total package.
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In this competitive 2-player game, opponents use deck-building and worker placement to pull off the match of a lifetime, reducing their opponent's health low enough to successfully pin them.
Card play is a kinetic recreation of the 'sport' you love (or maybe never watched). It's a seamless back-and-forth flow where momentum is key. It's not just about the physical battle, but the mental struggle to be able to tap into everything you've learned in training. In between card rounds, players take worker placement actions at the 'Mind Market,' a physical reconstruction of in-ring psychology.
Build your deck, choose your class specialty, hone your strategy and do whatever it takes to GET. OVER.
—description from the designer
For those unfamiliar with the wild and wacky world of professional wrestling; welcome. In this biz, you're trying to Get. Over. Because to 'Get Over' means to win over the crowd, man. So now every time your music hits, the place goes bats**t wild! Because you're a freaking star, you hear? That's what this business is all about. It's about making stars, baby! It's not just about how well you can go in the ring, but how well you carry yourself out of it. To get over, you have to be the total package.
--
In this competitive 2-player game, opponents use deck-building and worker placement to pull off the match of a lifetime, reducing their opponent's health low enough to successfully pin them.
Card play is a kinetic recreation of the 'sport' you love (or maybe never watched). It's a seamless back-and-forth flow where momentum is key. It's not just about the physical battle, but the mental struggle to be able to tap into everything you've learned in training. In between card rounds, players take worker placement actions at the 'Mind Market,' a physical reconstruction of in-ring psychology.
Build your deck, choose your class specialty, hone your strategy and do whatever it takes to GET. OVER.
—description from the designer
Player Count
2
Playing Time
25
-
45
Age
6
Year Released
2024