Catch the Mice
Catch the Mice
On a turn, a player rolls the two dice, then "catches" a mouse of the color showing on the dice, assuming the player hasn't already collected that color this turn. If you roll the same color on both dice, you steal a mouse from your opponent! You may keep rolling but if you can't catch a mouse after a die roll, you lose everything. The game ends when there are no mice left, and points are scored for captured mice.
Polar Derby features the same game play as Catch the Mice but instead of mice players collect bears on roller skates, which is completely ridiculous and unbelievable. Bears on pogo sticks, sure, but not roller skates...
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Podcasts Featuring this Game
TDT # 355 - Ridiculous Rules
In this show, we are joined by Brad Talton from Level 99 Games, and proceed to talk about Polar Derby, There’s A Moose In The House, the X-wing Rebel Transport, Ruse, Boss Monster, Android Netrunner: Honor and Profit, and Splendor. We start a new game show, listen to a tale of Horror, learn how to win at rock-paper-scissors, hear about the Gathering of Friends, and answer a pile of questions! Whew! Finally, we end the show with ridiculous rules found in rulebooks.
TDT # 251 - Interaction
In this episode, Tom muses about different types of games, and Chief comes to the grand finale of his gaming group. Geoff talks about crowdsourcing, Eric goes over a ton of new games he played at Conn Con, and we review several games, including Abaddon and Lords of Waterdeep. We finish up the show talking about our favorite types of interaction.