Lifeboat
Lifeboat
from original publishers' Web site
Adrift in uncharted waters, six people share a tiny lifeboat. As the supplies run low, they discover that some barrels are filled with jewels and art treasures instead of water or hardtack. Greed mixes with love and hatred as the passengers take sides...
Lifeboat is a fast-paced card game of intrigue and survival. Players vie for the highest score when the boat reaches land — a seemingly simple matter of surviving with the most treasure. But each player has a secret love and a secret enemy among the passengers, and no one knows when landfall will occur.
Will you help row, and thus have a hand in guiding the boat's course? Try to shove your way into the quartermaster's seat? Start a fight to grab some loot? Or just bide your time until you can nudge your enemy overboard into shark-infested waters?
Adrift in uncharted waters, six people share a tiny lifeboat. As the supplies run low, they discover that some barrels are filled with jewels and art treasures instead of water or hardtack. Greed mixes with love and hatred as the passengers take sides...
Lifeboat is a fast-paced card game of intrigue and survival. Players vie for the highest score when the boat reaches land — a seemingly simple matter of surviving with the most treasure. But each player has a secret love and a secret enemy among the passengers, and no one knows when landfall will occur.
Will you help row, and thus have a hand in guiding the boat's course? Try to shove your way into the quartermaster's seat? Start a fight to grab some loot? Or just bide your time until you can nudge your enemy overboard into shark-infested waters?
Player Count
4
-
6
Playing Time
60
Age
13
Year Released
2002
Podcasts Featuring this Game
TDT # 106: Top Ten Games that have Stood the Test of Time
In this episode, Sam and Tom review It's Alive, Uptown (aka Blockers), and Lifeboat. We also discuss a lot of questions, and mention several recently played games, such as Fire and Axe and Heroscape. Geoff talks about the Entertaible, Mortiz talks about innovative game design, and Paul Glenn gives more insight to war games. Eric Martin joins us by giving us news highlights, and Tom talks about his top ten games that have stood the test of time.