Trekking the World 2nd Edition
Trekking the World 2nd Edition
In Trekking the World 2nd Edition, compete to be the ultimate world traveler by choosing itineraries wisely, gaining power with experience, collecting souvenirs, and taking fascinating tours at gorgeous destinations.
The 2nd Edition is a major redesign. Mechanically, here are the three biggest differences:
It's a drafting-&-racing game where you start each turn by choosing an itinerary. 1st edition was a set-collection-&-racing game where you start each turn by drawing cards with no thematic meaning.
In the new edition, you can get special powers for free by going to various destinations, which can be played in combos for big turns.
It has a solo mode.
There are many other changes as well. No rule is unchanged.
There are also component upgrades. For example, the art fills out more of each card, and the suitcases are now double-layered cardboard with slots for cubes, instead of cardstock.
Other ways 2nd Edition differs from 1st:
has quicker-to-learn rules
has higher decision complexity (gateway+ instead of gateway)
feels more like traveling
has more game-to-game variety
has more turn-to-turn variety
has more story: better integrated content and gameplay
is faster to set up
has an expansion that turns it into a mid-weight strategy game, with asymmetrical player powers
has less negative player interaction (no blocking, etc)
no more 1st player advantage
has bigger “big” turns (including card combos)
feels like it rewards you more, in greater variety
—description from the publisher
The 2nd Edition is a major redesign. Mechanically, here are the three biggest differences:
It's a drafting-&-racing game where you start each turn by choosing an itinerary. 1st edition was a set-collection-&-racing game where you start each turn by drawing cards with no thematic meaning.
In the new edition, you can get special powers for free by going to various destinations, which can be played in combos for big turns.
It has a solo mode.
There are many other changes as well. No rule is unchanged.
There are also component upgrades. For example, the art fills out more of each card, and the suitcases are now double-layered cardboard with slots for cubes, instead of cardstock.
Other ways 2nd Edition differs from 1st:
has quicker-to-learn rules
has higher decision complexity (gateway+ instead of gateway)
feels more like traveling
has more game-to-game variety
has more turn-to-turn variety
has more story: better integrated content and gameplay
is faster to set up
has an expansion that turns it into a mid-weight strategy game, with asymmetrical player powers
has less negative player interaction (no blocking, etc)
no more 1st player advantage
has bigger “big” turns (including card combos)
feels like it rewards you more, in greater variety
—description from the publisher
Player Count
1
-
5
Playing Time
30
-
60
Age
10
Year Released
2024