King's Court
King's Court
The board is 8x8 with the squares rotated 45 degrees. The central 4x4 area forms the King's Court. The starting setup places the green and orange pieces on the 48 squares surrounding the Court. The opening moves have both players enter a piece onto the Court from opposing sides (no jumping yet).
From that point on, a piece must be present on the Court at all times --otherwise the player loses. Pieces move as in Checkers except they all move as Kings (no restrictions on direction). Jumps are again as in Checkers, except that you can jump your own pieces as well (without capturing them, of course).
From that point on, a piece must be present on the Court at all times --otherwise the player loses. Pieces move as in Checkers except they all move as Kings (no restrictions on direction). Jumps are again as in Checkers, except that you can jump your own pieces as well (without capturing them, of course).
Player Count
2
Playing Time
20
Age
7
Year Released
1986
Newest Review
Remote video URL
Other Videos
Podcasts Featuring this Game
TDT # 390 - Stupid Game Names
In this show, we talk about Pay Dirt, Monsters and Maidens, Patchwork, Jochen der Rochen, Orleans, Power Grid “Deluxe”, Essen, and Royals. We have a Tale of Amazement, a Tale of Horror, A Board Game Magic Moment, legal advice, a look at games from our childhood, and more! We end the show talking about silly and awesome names that publishers give to board games.