X610Z
X610Z
X610Z® is the first trading card game that is combined with a game board. This Trading Card Board Game can be played by 2 to 6 players: Individual Player (1 vs 1), Multiplayer (more than 2 players playing individually) and TeamPlayer, with teams of 3 vs 3 players (or 2 vs 2 and 2 vs 2 vs 2). Teams can form a Clan with max 3 Crews of 3 players.
The Story
ACT I: The New Era
The old gives way to the new as four powerful factions rise from the ashes of the Arnunnian Empire. As the Pirate Confederacy, Red Barbarian Brotherhood, Undead Legion and the Arnunnian Alliance do battle, the Catalyst War draws to its world-shattering conclusion.
ACT II: The Spoils of War
New conflicts arise from the discovery of jealously coveted Robiumm energy crystals. The very land itself rises up in protest as Mount Vargah’s primordial armies march upon the four factions. Can they survive the elemental onslaught?
ACT III: Soul Rage
The primordials have decimated the factions, forcing them into an uneasy alliance. Summoning their bravest adventurers, they mount a desperate expedition to free the divine spirits of the Ancient Portal. The fate of a world hangs in the balance.
The Game
There are 3 ways to win the game:
By finishing first in playing your Life Base Summon to one of the end dots of the game board.
By destroying an other player's Life Base.
An opponent can't draw a card from his or her deck.
The Life Base can be attacked / supported by different Summon Classes (creatures). All Summons are represented with a pawn that you move across the game board. In ACT I there are 3 Non Life Base Summon Classes: Dragons, Beasts and Vessels.
In ACT II Army and Berserkers were added to the game. Also, in ACT II new Summons for each Class were introduced, including a new Life Base.
All effects, power-ups and Summons are managed by using cards. These cards can be activated by using different types of energy. Several game tactics are embedded in the game.
The Story
ACT I: The New Era
The old gives way to the new as four powerful factions rise from the ashes of the Arnunnian Empire. As the Pirate Confederacy, Red Barbarian Brotherhood, Undead Legion and the Arnunnian Alliance do battle, the Catalyst War draws to its world-shattering conclusion.
ACT II: The Spoils of War
New conflicts arise from the discovery of jealously coveted Robiumm energy crystals. The very land itself rises up in protest as Mount Vargah’s primordial armies march upon the four factions. Can they survive the elemental onslaught?
ACT III: Soul Rage
The primordials have decimated the factions, forcing them into an uneasy alliance. Summoning their bravest adventurers, they mount a desperate expedition to free the divine spirits of the Ancient Portal. The fate of a world hangs in the balance.
The Game
There are 3 ways to win the game:
By finishing first in playing your Life Base Summon to one of the end dots of the game board.
By destroying an other player's Life Base.
An opponent can't draw a card from his or her deck.
The Life Base can be attacked / supported by different Summon Classes (creatures). All Summons are represented with a pawn that you move across the game board. In ACT I there are 3 Non Life Base Summon Classes: Dragons, Beasts and Vessels.
In ACT II Army and Berserkers were added to the game. Also, in ACT II new Summons for each Class were introduced, including a new Life Base.
All effects, power-ups and Summons are managed by using cards. These cards can be activated by using different types of energy. Several game tactics are embedded in the game.
Player Count
2
-
6
Playing Time
30
Age
12
Year Released
2009
Podcasts Featuring this Game
TDT # 241 - Nolstagia and Games
In this show, we kick off our annual fund raiser, with our cool new Dice Towers, and Geoff talks about pain and games. The Chief delves into Kickstarter, Andrew talks about a Few Acres of Snow, and Tom and Eric talk about 21 games in 21 minutes. We give the latest news, and talk about nolstagic games that weren't quite as good as we remembered.