Sync Up!
Sync Up!
From the publisher's website:
Have you ever said "jinx!"?
USAOPOLY turns "jinx -- you owe me a soda" into Sync Up!, the hilarious new party game where players are paired up to try and say the same thing at the same time. With a variety of fun categories, only a few seconds to answer, and a different partner every round, each game’s a toss up of who’s going to Sync Up! the most to win.
To start, one player picks a card, reads the category and the first question followed by "Ready. Set. Sync Up!" (to give partners a quick moment to think.) So for example, the category is "pizza" and the question is a "a meat topping... Ready. Set. Sync Up!" Couples shout out their answers. If they both say "pepperoni" they move ahead 2 spaces on the game board. If one says "pepperoni" and the other says "sausage," they stay where they are on the board. At the end of each round, players switch partners and play a new card. To make the game more interactive and challenging, players can use Make A Bet Cards to score extra points by guessing how many times partners Sync Up! on each turn. First player to reach the Winner Circle wins the game.
Have you ever said "jinx!"?
USAOPOLY turns "jinx -- you owe me a soda" into Sync Up!, the hilarious new party game where players are paired up to try and say the same thing at the same time. With a variety of fun categories, only a few seconds to answer, and a different partner every round, each game’s a toss up of who’s going to Sync Up! the most to win.
To start, one player picks a card, reads the category and the first question followed by "Ready. Set. Sync Up!" (to give partners a quick moment to think.) So for example, the category is "pizza" and the question is a "a meat topping... Ready. Set. Sync Up!" Couples shout out their answers. If they both say "pepperoni" they move ahead 2 spaces on the game board. If one says "pepperoni" and the other says "sausage," they stay where they are on the board. At the end of each round, players switch partners and play a new card. To make the game more interactive and challenging, players can use Make A Bet Cards to score extra points by guessing how many times partners Sync Up! on each turn. First player to reach the Winner Circle wins the game.
Player Count
3
-
6
Playing Time
0
Age
13
Year Released
2009