Dragon Rampage
Dragon Rampage
Dragon Rampage, a competitive fantasy game by Richard Launius, is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves (and their treasure), or running for the exit. Try not to draw the dragon's attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends, so watch your step!
The contents of Dragon Rampage is:
1 rulebook
1 game board
6 character mats
30 hero wound tokens (red crystals)
1 first player token
1 re-roll token
8 dice
72 dragon wound cubes (12 per player)
54 hero action tokens (9 per player)
6 player movement tokens (1 per player)
128 cards:
24 dragon rampage cards
32 treasure cards
72 hero character cards (12 per hero)
50 coin tokens:
20 5-value coins
30 1-value coins
The contents of Dragon Rampage is:
1 rulebook
1 game board
6 character mats
30 hero wound tokens (red crystals)
1 first player token
1 re-roll token
8 dice
72 dragon wound cubes (12 per player)
54 hero action tokens (9 per player)
6 player movement tokens (1 per player)
128 cards:
24 dragon rampage cards
32 treasure cards
72 hero character cards (12 per hero)
50 coin tokens:
20 5-value coins
30 1-value coins
Player Count
3
-
5
Playing Time
90
-
120
Age
13
Year Released
2012
Newest Review
Remote video URL
Podcasts Featuring this Game
TDT # 245 - Reprints we want to see
In this episode of the Dice Tower, Tom and Eric talk about a bunch of games that start with the letter "D", while Greg examines Kickstarter. Chief continues his quest to build a gaming group, Geoff talks about copyright issues, and Ryan rants about hidden information. Finally, we end the show talking about games we want to see reprinted.