Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:
46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.
49 cards used to represent the Alien Orb which players jointly map and explore, gaining artifact tokens of various types that provide powers and VPs. There are also five new Explore action cards used in the orb game (instead of gaining an additional card or greater card selection).
The orb game is optional and provides a new RFTG experience, as players have to balance how much effort and actions they wish to put into exploring the orb versus developing their empires.
46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.
49 cards used to represent the Alien Orb which players jointly map and explore, gaining artifact tokens of various types that provide powers and VPs. There are also five new Explore action cards used in the orb game (instead of gaining an additional card or greater card selection).
The orb game is optional and provides a new RFTG experience, as players have to balance how much effort and actions they wish to put into exploring the orb versus developing their empires.
Player Count
2
-
5
Playing Time
45
Age
13
Year Released
2013
Newest Review
Remote video URL
Podcasts Featuring this Game
TDT # 337 - 2014 Gaming Resolutions
It's 2014 - huzzah! In this show, Eric and Tom take a look at King & Assassin, Viva Topo, Baba Yaga, Race for the Galaxy: Alien Artifacts, and Among the Stars: Ambassadors. Greg visits an interesting gaming store in New York, Brian compares Merchants of Venus with Firefly, Geoff seems to forget something, Mark reviews Loka, Tish talks more about gaming groups, and Bill examines conventions as social events. We also discuss how to run a Wits and Wagers gaming event, a tale of true horror, and our gaming resolutions for 2014. Oh yeah, and we kick off our Kickstarter for 2014!