City of Horror
City of Horror
City of Horror is a backstabbing survival-horror game. As in classic zombie movies, a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately, surviving often means sacrificing some of your fellow players to the undead...
Each player controls several characters with different abilities; these characters can move to various limited-capacity locations, which they can then barricade and scavenge for items and weapons. Critical situations, such as zombies breaking in and eating a character, are resolved using a vote.
The basic game mechanisms are the same as in Mall of Horror (also designed by Nicolas Normandon), but City of Horror differs in both materials and game play in a number of ways: the city map changes each game, twenty characters are included, they can use antidotes (or die), action cards become scarce as the game goes on, you can gain points with stuff other than surviving characters...
Each player controls several characters with different abilities; these characters can move to various limited-capacity locations, which they can then barricade and scavenge for items and weapons. Critical situations, such as zombies breaking in and eating a character, are resolved using a vote.
The basic game mechanisms are the same as in Mall of Horror (also designed by Nicolas Normandon), but City of Horror differs in both materials and game play in a number of ways: the city map changes each game, twenty characters are included, they can use antidotes (or die), action cards become scarce as the game goes on, you can gain points with stuff other than surviving characters...
Player Count
3
-
6
Playing Time
90
Age
13
Year Released
2012
Newest Review
Remote video URL
Podcasts Featuring this Game
TDT # 273 - Themes that Turn Us Off
In this show, Ryan talks about a new project he's beginning, Brian examines Shadow Hunters, and Geoff talks about hindsight in games. We take a look at Puzzle Strike, City of Horror, Banditos, Pirates of the Spanish Main Card Game, Lords of Waterdeep, Wilderness, and more! Tom rants about game manufacturing, and we finish up the show with themes that turn us off from a game, despite how good the game plays.