Legends and Lies
Legends and Lies
In Legends and Lies each player is a Cryptozoologist mounting expeditions in an attempt to prove the existence of certain unknown creatures such as Bigfoot, The Loch Ness Monster or Extraterrestrials. Each ultimately hopes to gain fame and fortune by being credited with the actual discovery of a new species. While searching the globe for solid proof of these creatures existence each Cryptozoologist can attempt to discredit their competitor’s discoveries by leaking wild stories to the tabloid press. Turnabout is, of course, fair play….
Basic Game Play Overview:
During each turn players draw from either the Unknown (draw pile) or from the top of Tabloids (discard pile). Each player creates or adds to melds using Expedition cards in order to reach ten or more points. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that set's score. Also during each turn a single Anomaly card (action card) may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids, discredit other players expeditions or manipulate other facets of the game. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition. The game also has a shut-out rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.
Basic Game Play Overview:
During each turn players draw from either the Unknown (draw pile) or from the top of Tabloids (discard pile). Each player creates or adds to melds using Expedition cards in order to reach ten or more points. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that set's score. Also during each turn a single Anomaly card (action card) may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids, discredit other players expeditions or manipulate other facets of the game. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition. The game also has a shut-out rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.
Player Count
1
-
4
Playing Time
30
Age
12
Year Released
2014