Merchant of Venus
Merchant of Venus
The game uses a basic roll-and-move mechanism for movement, but modifies it with engine ship upgrades that let the players skip certain spaces during movement. When players reach cities and spaceports, they can buy and sell commodities. Different species are randomly distributed throughout the universe at the start of the game, and players will only uncover which species lives where through exploration in the course of the game - the layout of which species lives where works to offset the rigidity of the fixed map by making different routes through the map profitable each game.
The prices a player receives for selling their cargo is determined by the species that lives in the system, and what commodities a port offers for purchase is determined by a unique and dynamic supply-and-demand mechanism. With their money, players can replace their spaceships with better models, or build factories (which create better commodities) and spaceports (which speed up trading). They can also buy upgrades for their ships (like shields, lasers, or engines).
Variations included in the rulebook allow for interplayer combat and solo play, and the exact target wealth players have to acquire in order to win is decided on before each play.
Podcasts Featuring this Game
TDT # 271 - Storing Games
In this episode we talk about Let's Take a Hike and Dominion: Dark Ages, as well as give a preview of the upcoming Shadows over Camelot: the Card Game. Mary talks about Gen Con, we have a truly terrible tale of horror, news, and even some listener questions! We end the show with tips on how to store games.
TDT # 269 - Games that Got us into Gaming
In this episode, Tom and Eric podcast live from GenCon 2012!
But don't worry, we don't talk all about the fair. Instead, Eric gives us some first impressions of the new Merchant of Venus, and we review other games such as Smash Up and Flower Fall. We have a host of contributors, and end the episode with our question of the week - what game got you into gaming? But instead of just us answering the question - we have answers from designers, publishers, and more!