Can't Stop
Can't Stop
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Player Count
2
-
4
Playing Time
30
Age
9
Year Released
1980
Designers
Sid Sackson
Publishers
Vennerød Forlag AS, Swan Panasia Co., Ltd., Ravensburger, Popcorn Games, Palitoy Ltd., Oya, OPEN'N PLAY, New Games Order, LLC, Miro Company, Maldito Games, Gonggan27, franjos Spieleverlag, förlAgo AB, Face2Face Games, Editrice Giochi, Eagle-Gryphon Games, Clipper, Borras Plana S.A., Asmodee, Parker Brothers
Board Game Category
Dice
Newest Review
Remote video URL
Other Videos
Podcasts Featuring this Game
TDT # 363 - To the South Pole!
In this episode, we take a look at Shadowrun Crossfire, Russian Railroads, Roads and Boats, Battle Sheep and more! We discuss the Dice Tower Convention 3, point out Tom's glaring error, and talk about the future of the show. Finally, we talk about what games to take with you to the South Pole!
TDT # 243 - The Longest Game
In this show, Chief talks once again about building a game group, Geoff discusses 3D printing, and Ryan complains about "hobbit" cards. We talk about several different games, a bit of news, and end the show with our longest games we've ever played. Plus, a great new contest!