Shark
Shark
Shark is a stock-trading game slightly reminiscent of Acquire, in that abstract plays on the game board determine the share values of the various companies. The similarities end there, though, as Shark is more free-wheeling than Acquire.
Each player may buy (maximum 5 shares total during the turn) and sell (unlimited) shares both before and after his turn, and during his turn rolls dice to determine which company he can affect and in what region he can place that company's marker. Placing next to another of that company's markers increases the company's share price, which pays out in two ways: first, for placing the marker, the player gets money equal to the new price, and secondly, all players get paid the amount of the increase, multiplied by the number of shares each of them owns. This wealth is not without risks, though, as placing in a way that brings two companies' marker-groups adjacent to each other causes the smaller group to be removed from the board, decreasing that company's share price accordingly -- and all players must pay the amount of the decrease, again multiplied by the number of shares they hold in that company!
The game ends if all of one company's markers have been used, if one company's share price reaches 15, or all of shares in the game are sold; at which time the players cash out their stock and determine who, with the most money, has won.
Each player may buy (maximum 5 shares total during the turn) and sell (unlimited) shares both before and after his turn, and during his turn rolls dice to determine which company he can affect and in what region he can place that company's marker. Placing next to another of that company's markers increases the company's share price, which pays out in two ways: first, for placing the marker, the player gets money equal to the new price, and secondly, all players get paid the amount of the increase, multiplied by the number of shares each of them owns. This wealth is not without risks, though, as placing in a way that brings two companies' marker-groups adjacent to each other causes the smaller group to be removed from the board, decreasing that company's share price accordingly -- and all players must pay the amount of the decrease, again multiplied by the number of shares they hold in that company!
The game ends if all of one company's markers have been used, if one company's share price reaches 15, or all of shares in the game are sold; at which time the players cash out their stock and determine who, with the most money, has won.
Player Count
2
-
6
Playing Time
90
Age
12
Year Released
1987