Thunderstone
Thunderstone
Thunderstone is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomnly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon.
A dungeon deck is also created by combining several different groups of monsters. Certain groups of monsters may be more or less susceptible to different Hero types, so players will have to take this into account when they choose what to buy.
Rather than buying puny Victory Points, players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. Players may on their turn choose to attack a monster in the deck rather than visit town and buy cards. If they do this they play cards from their hand and resolve their abilities in order to boost strength and have enough light to reach a specific monster. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this, players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.
The basic Thunderstone framework was updated in the implementation of Thunderstone: Advance.
Integrates with
Thunderstone Advance: Towers of Ruin
Thunderstone: Dragonspire
Thunderstone: Starter Set
Newest Review
Other Videos
Podcasts Featuring this Game
TDT # 237 - Addicting Games
In this episode, Geoff talks about Power Creep, while Moritz reviews Shadow Era. We talk about some Turkeys and Kangaroos (games that have changed in our rankings) and player stereotypes. We discuss Souvlaki wars, Coercio, Flash Duel, Kill Shot, On the Underground, and Canal Mania. Finally, we end the show with a discussion on addictive games and how we broke (or didn't!) the addiction.
TDT # 168: A Look Back: Best Games from 1995
In this episode, Geoff talks about the worries of publishing a new game, we have several reviews from contributors, and we continue our Summoner Wars contest. Dexter and the Chief make an appearance, and Tom talks about 17 games in 17 minutes (or less). Finally, we end the show with a look back fifteen years ago - what are the best games from 1995?
TDT # 163: Top Ten Most Unique Games
In this show, the gang talks about the strangest games they ever played, Geoff talks about giving, and Mark talks about Christmas. We discuss recently played games - Thunderstone, the Adventurers, Castle Panic, the Ares Project, Summoner Wars, and World without End. Giles talks about a game convention, we take a look back at Lord of the Rings, and we give our top ten most unique games.