Shipyard
Shipyard
Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action.
If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety.
As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues.
The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.
The game lasts about 30 minutes per player.
Newest Review
Podcasts Featuring this Game
TDT # 246 - Best of 1997 (15 Years Ago)
In this episode, we are joined by Seth Jaffee, designer of Eminent Domain, and Steve Buonocore, head of Stronghold Games. We have a showdown between Eminent Domain, Core Worlds, and Race for the Galaxy, and also answer a few listener questions. We end the show with our top ten games from 1997 - a look back at fifteen years ago.
TDT # 242 - Best of 2007 (Five Years ago)
In this show, Ryan takes a look at complexity and games, while we review Evo, Poseidon's Kingdom, and Flash Point. We answer a ton of listener questions, and end the show with our top ten games from five years ago - 2007.
TDT # 159: Top 10 Gimmicks in Board Games
In this show, Tom answers some questions about the game fair in Essen, and talks about some of the new games he picked up there. Sturm and Geoff talk about game rules, and Moritz ambushes the listeners. Joe and Mark talk about their ASL conference, Sam reviews some new games, and we end the show talking about our top ten gimmicks in board games.