Ora et Labora
Ora et Labora
In Ora et Labora (Latin for 'Pray and work'), each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game.
Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.
Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed.
Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.
Ora et Labora features two variants: France and Ireland.
Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.
Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed.
Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.
Ora et Labora features two variants: France and Ireland.
Player Count
1
-
4
Playing Time
60
-
180
Age
13
Year Released
2011
Designers
Uwe Rosenberg
Publishers
Z-Man Games, uplay.it edizioni, Lacerta, Korea Boardgames Co., Ltd., HomoLudicus, Hobby Japan, Heidelberger Spieleverlag, Game Harbor, Filosofia Éditions, 999 Games, Lookout Games
Board Game Category
City Building, Economic, Industry / Manufacturing, Medieval, Religious, Territory Building
Newest Review
Remote video URL
Podcasts Featuring this Game
TDT # 246 - Best of 1997 (15 Years Ago)
In this episode, we are joined by Seth Jaffee, designer of Eminent Domain, and Steve Buonocore, head of Stronghold Games. We have a showdown between Eminent Domain, Core Worlds, and Race for the Galaxy, and also answer a few listener questions. We end the show with our top ten games from 1997 - a look back at fifteen years ago.
TDT # 240 - Best of 2011, part 2
We continue our best of 2011 show, still joined by an army of contributors! In this half, we talk about our favorite expansions of 2011, as well as the best reprint, most innovative game, best family game, strangest game, biggest brainburner, and more! Finally, though, we come to the BEST games of the year - including our top ten games of 2011.