Schwarzarbeit
Schwarzarbeit
The players employ 2 or 3 moonlighters each. They try to find the other moonlighters and to score by then employing legal employees and by denouncing illegal employees.
The cards show wanna-be game designers such as "Klaus Knizia" and "Maureen Moon", who are willing to work in the players' game-related shops and factories.
Deduction and combination skills as well as intuition are needed to make the most of your turn. Memory helps, but is not the only requirement to be the winner. Lawyers and private detectives add speed and memory factors to this game with deductive elements.
The cards show wanna-be game designers such as "Klaus Knizia" and "Maureen Moon", who are willing to work in the players' game-related shops and factories.
Deduction and combination skills as well as intuition are needed to make the most of your turn. Memory helps, but is not the only requirement to be the winner. Lawyers and private detectives add speed and memory factors to this game with deductive elements.
Player Count
3
-
5
Playing Time
45
Age
12
Year Released
2003
Podcasts Featuring this Game
TDT # 157: Top 10 Deduction Games
In this episode, Sam Healey reviews Revolution; and Tom and Eric review Railways of the World and 2 De Mayos. We have a showdown between Acquire and Union Pacific, and discuss recently played games. We talk about deduction games, with input from several contributors - ending the show with our top ten deduction games.