Tomorrow simulates a near-future in which six world powers struggle to save their people and culture in the face of imminent world calamity. You control one of six powers – the United States, the European Union, Russia, China, India, or the Arab Caliphate – in a live-or-die struggle to save the planet and your people, while preserving your culture and heritage for the generations hopefully to follow. Your objective is to contribute to the unavoidable de-population, while maximizing the goodwill of your people and the world. Tomorrow includes many exciting gaming elements:
High levels of social interaction: Much of the game is conducted via face-to-face diplomacy involving all six players.
Player determination: This low-luck game forces you to match wits with your antagonists – not roll dice – in order to beat them.
Variety: Every game is different thanks to a range of Event Cards that have many different effects on the action.
Various types of warfare to choose from, each with their own strengths and weaknesses: You can choose to use Conventional Military or Terror, or even unleash Biological and Nuclear horrors.
TDT # 333 - How We've Changed
A ton of stuff in this episode, folks! We review Lords of War, Amerigo, Polis: Rise of the Hegemony, Tomorrow, Freedom, Cheaty Mages, and Steam Park. Brian takes a look back at Acquire, Bill at convention scheduling, Geoff at a most unusual dinner, Dexter and the Chief at King of Tokyo, Mark at ASL, James at Essen, and Roger at Kickstarter! Tom also reviews 19 games in 16 minutes, and we end the show talking about how we've changed since starting the Dice Tower.