Ticket to Ride: Alvin & Dexter
Ticket to Ride: Alvin & Dexter
These monsters stymie players both during the game and once it ends. During play, no routes can be built into or out of a city where Alvin or Dexter are currently nesting, and during the final score tallying, any destination ticket showing a city where either monster stands is worth only half its normal value.
Desperately need to build a route to Seattle, Paris, or wherever else a roaming monster has set up shop? Discard one (or two) wild locomotive cards, and you can move the monster up to three (or six) cities away from its current location. Move a monster more than any other player, and you'll pick up an endgame bonus for your role as monster minder.
Newest Review
Podcasts Featuring this Game
TDT # 240 - Best of 2011, part 2
We continue our best of 2011 show, still joined by an army of contributors! In this half, we talk about our favorite expansions of 2011, as well as the best reprint, most innovative game, best family game, strangest game, biggest brainburner, and more! Finally, though, we come to the BEST games of the year - including our top ten games of 2011.
TDT # 196: New games, iPod games, and more!
In this episode, we talk about the upcoming year 2011, start a new contest for Yomi and Puzzle Strike, and discuss several new games. Dexter and the Chief talk about SWAT, Eric Herman goes over some iPod Games, Eric reviews Pirate Fluxx, and Tom reviews Merchants and Marauders. Also included in the episode: Character types, gaming news, a discussion about local game stores, Summary Judgement, and Fathergeek. Check out this action packed episode!!