Discworld: Ankh-Morpork
Discworld: Ankh-Morpork
Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.
The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace).
A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.
The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace).
A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.
Player Count
2
-
4
Playing Time
60
Age
11
Year Released
2011
Newest Review
Remote video URL
Podcasts Featuring this Game
TDT # 239 - Best of 2011, part 1
In this episode, we are joined by a ton of contributors as we take a look back over the year of 2011. In this first half, we talk about the best card, war, and party game. We discuss our most surprising game, as well as the most dissappointing. We talk about he best components and artwork, as well as the worst games of the year. And we talk about the year as a whole, including the top ten news stories of 2011.
TDT # 238 - Games out of our Comfort Zone
In this show, Ryan muses about artists and games, and Tom groans about times he says "Oops". We talk about recently played games, and interview Christof Tisch about German culture and games. Finally, we talk about our top ten games that are out of our personal comfort zones. Oh, and listen to the very end, after the outro.