Martian Dice
Martian Dice
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!
In Martian Dice you will roll 13 custom dice in an effort to set aside ("abduct") Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct, or Death Rays to combat the military. At the end of your turn, if you have at least as many Death Rays as Tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each you'll score a bonus!
With each roll you will ask yourself, do you feel lucky?
In Martian Dice you will roll 13 custom dice in an effort to set aside ("abduct") Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct, or Death Rays to combat the military. At the end of your turn, if you have at least as many Death Rays as Tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each you'll score a bonus!
With each roll you will ask yourself, do you feel lucky?
Player Count
2
-
99
Playing Time
10
Age
8
Year Released
2011
Podcasts Featuring this Game
TDT # 239 - Best of 2011, part 1
In this episode, we are joined by a ton of contributors as we take a look back over the year of 2011. In this first half, we talk about the best card, war, and party game. We discuss our most surprising game, as well as the most dissappointing. We talk about he best components and artwork, as well as the worst games of the year. And we talk about the year as a whole, including the top ten news stories of 2011.