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2017
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Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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Year Published: 2017
Designers: Isaac Childres
Publishers: Cephalofair Games
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Year Published: 2017
Designers: Isaac Childres
Publishers: Cephalofair Games
Year Published: 2017
Designers: Ludovic Roudy
Publishers: Serious Poulp
Year Published: 2017
Designers: Adrian Adamescu
Publishers: Floodgate Games
Year Published: 2017
Designers: Emerson Matsuuchi
Publishers: Plan B Games
Year Published: 2017
Designers: Michael Kiesling
Publishers: Next Move Games
2017
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It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.

In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.

Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.

The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game!

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Year Published: 2017
Designers: Ludovic Roudy
Publishers: Serious Poulp
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Year Published: 2017
Designers: Isaac Childres
Publishers: Cephalofair Games
Year Published: 2017
Designers: Ludovic Roudy
Publishers: Serious Poulp
Year Published: 2017
Designers: Jacob Jaskov
Publishers: Hush Hush Projects
Year Published: 2017
Designers: Jamey Stegmaier
Publishers: Stonemaier Games
Year Published: 2017
Publishers: Hasbro
2017
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The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!

Year Published: 2017
Designers: Hjalmar Hach
Publishers: Blue Orange (EU)
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Year Published: 2017
Designers: Jonathan Gilmour
Publishers: Asmodee
Year Published: 2017
Designers: Jamey Stegmaier
Publishers: Stonemaier Games
Year Published: 2017
Designers: Hjalmar Hach
Publishers: Blue Orange (EU)
Year Published: 2017
Designers: Dane Beltrami
Publishers: Fantasy Flight Games
Year Published: 2017
Designers: Michael Kiesling
Publishers: Next Move Games
2017
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Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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Year Published: 2017
Designers: Isaac Childres
Publishers: Cephalofair Games
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Year Published: 2017
Designers: R. Eric Reuss
Publishers: Greater Than Games, LLC
Year Published: 2017
Designers: Isaac Childres
Publishers: Cephalofair Games
Year Published: 2017
Designers: Ryan Laukat
Publishers: Red Raven Games
Year Published: 2017
Designers: Dávid Turczi
Publishers: Mindclash Games
Year Published: 2017
Designers: Jonathan Gilmour
Publishers: Pandasaurus Games
2017
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Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

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Year Published: 2017
Designers: Michael Kiesling
Publishers: Next Move Games
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Year Published: 2017
Designers: Adrian Adamescu
Publishers: Floodgate Games
Year Published: 2017
Designers: Emerson Matsuuchi
Publishers: Plan B Games
Year Published: 2017
Designers: Phil Walker-Harding
Publishers: Lookout Games
Year Published: 2017
Designers: Rob Daviau
Publishers: Restoration Games
Year Published: 2017
Designers: Michael Kiesling
Publishers: Next Move Games
2017
Image
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Read more Read less
Year Published: 2017
Designers: Isaac Childres
Publishers: Cephalofair Games
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Year Published: 2017
Designers: R. Eric Reuss
Publishers: Greater Than Games, LLC
Year Published: 2017
Designers: Isaac Childres
Publishers: Cephalofair Games
Year Published: 2017
Designers: Ludovic Roudy
Publishers: Serious Poulp
Year Published: 2017
Designers: Kane Klenko
Publishers: Renegade Game Studios
Year Published: 2017
Designers: Rob Daviau
Publishers: Z-Man Games
2017
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Description from the publisher:

After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?

Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!

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Year Published: 2017
Designers: Kasper Lapp
Publishers: Sit Down!
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Year Published: 2017
Designers: Kasper Lapp
Publishers: Sit Down!
Year Published: 2017
Designers: Scott Frisco
Publishers: HABA
Year Published: 2017
Designers: Ted Alspach
Publishers: Bézier Games
Year Published: 2016
Designers: Inka Brand
Publishers: Brädspel.se
Year Published: 2017
Designers: Cédric Millet
Publishers: Matagot
2017
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Description from the publisher:

"Our Rebellion is all that remains to push back the Empire. We think you may be able to help us."
–Mon Mothma

New leaders. New missions. New tactic cards that lead to more fully cinematic combats… Rise of the Empire is an expansion for Star Wars: Rebellion inspired largely by the movie Rogue One: A Star Wars Story. And just as the movie provided new insight into the Galactic Civil War presented in the original Star Wars trilogy, Rise of the Empire adds new depth and story to your Rebellion game experience.

You can send Jyn Erso and Cassian Andor to recover the Death Star plans. You can confuse Imperials with false orders and assaults behind enemy lines. You can command Director Krennic and his finest death troopers. And you can set traps for the Rebel pilots and soldiers, luring them away from their base and into massive battles with more fully cinematic combat and tactics. Even Jabba the Hutt makes an appearance, offering his services to the Empire and feeding his prisoners to the Sarlaac.

Altogether, Rise of the Empire introduces eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards. You'll find U-wings, TIE Strikers, Nebulon-B frigates, and the Interdictor. You'll gain new ways of subverting your opponent's plans, and you'll discover a whole new chapter in your ongoing Galactic Civil War!

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Year Published: 2017
Designers: Corey Konieczka
Publishers: Asmodee
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Year Published: 2017
Designers: Ira Fay
Publishers: Far Off Games
Year Published: 2017
Designers: Corey Konieczka
Publishers: Asmodee
Year Published: 2017
Designers: Ole Steiness
Publishers: Grey Fox Games
Year Published: 2017
Designers: Kai Starck
Publishers: Stonemaier Games
Year Published: 2017
Designers: Jacob Fryxelius
Publishers: FryxGames
2017
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High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.

Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins.

This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary, one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly, it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors, the layout of the cards, the design of the cars, the details on the board, and more.

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Year Published: 2017
Designers: Rob Daviau
Publishers: Restoration Games
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Year Published: 2017
Designers: Chris Taylor (I)
Publishers: Victory Point Games
Year Published: 2016
Designers: Masato Ikeda (池田正人)
Publishers: Just Play Games
Year Published: 2017
Designers: Rob Daviau
Publishers: Restoration Games
Year Published: 2017
Designers: Rob Daviau
Publishers: Restoration Games
Year Published: 2017
Designers: Dane Beltrami
Publishers: Fantasy Flight Games
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