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2015
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"Life is Battle; Battle is Glory; Glory is ALL"

In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.

Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.

Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

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Year Published: 2015
Designers: Eric M. Lang
Publishers: Cool Mini Or Not
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Year Published: 2015
Designers: Sandy Petersen
Publishers: Petersen Games
Year Published: 2015
Designers: James Kniffen
Publishers: Fantasy Flight Games
Year Published: 2015
Designers: Samuel Bailey
Publishers: Fantasy Flight Games
Year Published: 2015
Designers: Gaëtan Beaujannot
Publishers: Pretzel Games
2015
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Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts very similar to basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hotspots while researching cures for each of four plagues before they get out of hand.

During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions.

After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to.

Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards.

During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play.

Part of the Pandemic series

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Year Published: 2015
Designers: Rob Daviau
Publishers: Z-Man Games
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Year Published: 2015
Designers: Eric M. Lang
Publishers: Fantasy Flight Games
Year Published: 2015
Designers: Peggy Chassenet
Publishers: Space Cowboys
Year Published: 2015
Designers: Fabien Riffaud
Publishers: Sweet Games
Year Published: 2015
Designers: Oleksandr Nevskiy
Publishers: Libellud
2015
Image
Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts very similar to basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hotspots while researching cures for each of four plagues before they get out of hand.

During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions.

After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to.

Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards.

During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play.

Part of the Pandemic series

Read more Read less
Year Published: 2015
Designers: Rob Daviau
Publishers: Z-Man Games
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Year Published: 2014
Designers: Wei-Hwa Huang
Publishers: Rio Grande Games
Year Published: 2015
Designers: Eric M. Lang
Publishers: Cool Mini Or Not
Year Published: 2015
Designers: Peggy Chassenet
Publishers: Space Cowboys
Year Published: 2015
Designers: Vital Lacerda
Publishers: Eagle-Gryphon Games
Year Published: 2015
Designers: Matthew Dunstan
Publishers: Space Cowboys
Year Published: 2015
Designers: Antoine Bauza
Publishers: Repos Production
Year Published: 2015
Designers: Simone Luciani
Publishers: Hans im Glück
Year Published: 2015
Designers: Vlaada Chvátil
Publishers: Czech Games Edition
Year Published: 2015
Designers: Oleksandr Nevskiy
Publishers: Libellud
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TDT # 455 - Games that teach MATH

In this episode, we talk about Rockwell, Animal on Board, Meeple War,Prime Time, Medici, and Eric gives us a Pandemic Legacy Update.  We also answer questions about local game stores, Dicemasters, legacy games, and more!  Finally, we end the show with our top ten games for teaching math!

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TDT # 454 - Retheming Games

In this show, we talk about Avalanche on Yeti Mountain, Mad Libs: The Game, Tigris and Euphrates, Conquest Stratego, Apotheca, Time Stories: Prophecy of Dragons, Thunder and Lightning.  We also hear from a variety of contributors, incluing Game Tech, History of Board Games, and more!  After a few tales, we finish up the show with thoughts on the retheming of games.

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TDT # 453 - Political Games

In this show we talk about Mombasa, Smash Up Expansions, Scoundrel Society, Flip City: Reuse, Loot n Run, and Firefly Fluxx.  We also answer questions about gaming outside, "min-maxing" and more!  Finally, we end the show with our top ten politically themed games.

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