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364

In this episode, we take a look at Heartland, Imperial Settlers, Destination Neptune, and Firefly: Pirates. We hear about a dangerous woman, discuss whether or not boardgaming has become less fun for us, and answer a pile of other questions. We end the show with our top ten games that teach or feature logic!

In this episode, we take a look at Heartland, Imperial Settlers, Destination Neptune, and Firefly: Pirates. We hear about a dangerous woman, discuss whether or not boardgaming has become less fun for us, and answer a pile of other questions. We end the show with our top ten games that teach or feature logic!

2013
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Best Party Game of 2013
No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.

This game can be combined with One Night Ultimate Werewolf Daybreak.

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Year Published: 2014
Designers: Ted Alspach
Publishers: Bézier Games
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Best Party Game Nominee of 2013
Year Published: 2013
Designers: Antoine Bauza
Publishers: Repos Production
Year Published: 2012
Designers: (Uncredited)
Publishers: Bizak
Year Published: 2013
Designers: Michael Palm
Publishers: dV Giochi
Year Published: 2013
Designers: Scott Nicholson
Publishers: Stronghold Games
2013
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Best Game Reprint of 2013
OGRE and its sequel G.E.V. are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE.

The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.

Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Game: Ogre / G.E.V..


This is an entry on RPGG:
GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!

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Year Published: 1977
Designers: Steve Jackson (I)
Publishers: Steve Jackson Games
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Best Game Reprint of 2013
Year Published: 1988
Designers: Leo Colovini
Publishers: Ares Games
Year Published: 2004
Designers: Klaus-Jürgen Wrede
Publishers: AMIGO
Year Published: 2013
Designers: Stephen Glenn
Publishers: Rio Grande Games
Year Published: 2013
Designers: Tom Jolly
Publishers: Fantasy Flight Games
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363

In this episode, we take a look at Shadowrun Crossfire, Russian Railroads, Roads and Boats, Battle Sheep and more! We discuss the Dice Tower Convention 3, point out Tom's glaring error, and talk about the future of the show. Finally, we talk about what games to take with you to the South Pole!

In this episode, we take a look at Shadowrun Crossfire, Russian Railroads, Roads and Boats, Battle Sheep and more! We discuss the Dice Tower Convention 3, point out Tom's glaring error, and talk about the future of the show. Finally, we talk about what games to take with you to the South Pole!

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In this show, recorded live at Dice Tower Conventioni 2014, Tom and Eric are joined by a host of contributors to announce and present the best games of 2013 - the Dice Tower Award winners. We also talk a bit about the convention, and are joined by Sam and Zee to answer questions from the audience.

In this show, recorded live at Dice Tower Conventioni 2014, Tom and Eric are joined by a host of contributors to announce and present the best games of 2013 - the Dice Tower Award winners. We also talk a bit about the convention, and are joined by Sam and Zee to answer questions from the audience.

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361

In this show, Tom goes to the floor of Origins and talks to random people he meets about the show. Eric interviews his sons about their experiences, and we talk about the highlights of the Origins Game Fair 2014.

In this show, Tom goes to the floor of Origins and talks to random people he meets about the show. Eric interviews his sons about their experiences, and we talk about the highlights of the Origins Game Fair 2014.

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360

In this show, we take a look at Kaosball, Lost Valley, Jupiter Rescue, Splendor, Starship Catan, and Zimbbos. We answer questions about lending out our games and playing competitvely, and end the show with our top ten games that "take a minute to learn and a lifetime to master".

In this show, we take a look at Kaosball, Lost Valley, Jupiter Rescue, Splendor, Starship Catan, and Zimbbos. We answer questions about lending out our games and playing competitvely, and end the show with our top ten games that "take a minute to learn and a lifetime to master".

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359

In this episode, we talk about X-Wing, Mai Star, Happy Birthday, Arkadia Quest, Xenoshyft, and Rivet Wars. Tom talks about the Dice Tower Origins 2014 plans, and also talks about his time at the Cool Mini or Not convention. Greg talks about the worst stores ever, we answer questions, contributors chime in, and we end the show with the biggest surprises we've ever encoutered in a game.

In this episode, we talk about X-Wing, Mai Star, Happy Birthday, Arkadia Quest, Xenoshyft, and Rivet Wars. Tom talks about the Dice Tower Origins 2014 plans, and also talks about his time at the Cool Mini or Not convention. Greg talks about the worst stores ever, we answer questions, contributors chime in, and we end the show with the biggest surprises we've ever encoutered in a game.

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