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400

Well, we wanted to do something special for episode 400, so we invited in FOUR co-hosts! Sam Healey, Zee Garcia, Geoff Englestein, and Stephen Buonocore join us as we talk about some recently played games, and what's in store for us in the future. But wait, there's more! We are joined by several surprise guests, including designers, podcasters, and a voice from way back in the Dice Tower!

Well, we wanted to do something special for episode 400, so we invited in FOUR co-hosts! Sam Healey, Zee Garcia, Geoff Englestein, and Stephen Buonocore join us as we talk about some recently played games, and what's in store for us in the future. But wait, there's more! We are joined by several surprise guests, including designers, podcasters, and a voice from way back in the Dice Tower!

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399

Mark Streed and Zee Garcia join us this week, as we record a show live at the GAMA 2015 Trade Show. We go through a pile of games we enjoyed, including Forbidden Stars and Spit it Out!, and talk about each of the companies we talked to with their upcoming projects.

Mark Streed and Zee Garcia join us this week, as we record a show live at the GAMA 2015 Trade Show. We go through a pile of games we enjoyed, including Forbidden Stars and Spit it Out!, and talk about each of the companies we talked to with their upcoming projects.

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398

In this show, we talk about Can't Stop: Rolling Down the Highway, Welcome to the Dungeon, Batman Love Letter, Harbour, 99 Chances, and Captains of Industry. Geoff talks about scoring tracks, Brian about Around the World in 80 Days, and several other contributors join us! We have a couple of tales, talk about games gone by, and end the show with what we want to see in a board game cafe.

In this show, we talk about Can't Stop: Rolling Down the Highway, Welcome to the Dungeon, Batman Love Letter, Harbour, 99 Chances, and Captains of Industry. Geoff talks about scoring tracks, Brian about Around the World in 80 Days, and several other contributors join us! We have a couple of tales, talk about games gone by, and end the show with what we want to see in a board game cafe.

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397

In this show, we talk about Pictomania, Dragon's Gold, The Worst Game Ever, Pandemic: State of Emergency, XCom: the Board Game, and the Witcher. We also hear from Geoff on poker, answer a pile of questions, and tell you our favorite "bang for the buck" games.

In this show, we talk about Pictomania, Dragon's Gold, The Worst Game Ever, Pandemic: State of Emergency, XCom: the Board Game, and the Witcher. We also hear from Geoff on poker, answer a pile of questions, and tell you our favorite "bang for the buck" games.

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396

Tom is absent from this show as Eric takes over, joined by the hosts of Flip the Table. In this show, they talk about the Pathfinder Adventure Card Game, X-Files board game, PBL Robots, Costa Ruana, Troll Hunt, and more! Special guests show up, including the folks from Not Just Another Gaming Podcast, a Tale of Horror is given, and the show ends with a game show!

Tom is absent from this show as Eric takes over, joined by the hosts of Flip the Table. In this show, they talk about the Pathfinder Adventure Card Game, X-Files board game, PBL Robots, Costa Ruana, Troll Hunt, and more! Special guests show up, including the folks from Not Just Another Gaming Podcast, a Tale of Horror is given, and the show ends with a game show!

2009
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Richard III: The Wars of the Roses (formerly known simply as Wars of the Roses) is an epic two-player game concerning the long and bloody dynastic struggle between the houses of Lancaster and York for the throne of England. The game depicts both the vicious military campaigns and the rich political struggles that surrounded the late rule of the mad-king Henry VI, the Yorkist usurper Edward IV, the bloody rule of Richard III, and the early years of the first Tudor king, Henry VII. Also strutting across the game's stage and toward the throne is Richard of York, the patriarch of the house of Plantagenet; Richard Neville, the notorious "Kingmaker"; the iron-queen of Lancaster, Margaret of Anjou, and the would-be Lancastrian king Edward, the Prince of Wales.

The game system employed in Richard III takes off where the award-winning Hammer of the Scots left off with innovative new rules to reflect the Wars of the Roses.

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Year Published: 2009
Designers: Tom Dalgliesh
Publishers: Columbia Games
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Year Published: 2009
Designers: John H. Butterfield
Publishers: Decision Games (I)
Year Published: 2009
Designers: Dan Verssen
Publishers: Dan Verssen Games (DVG)
Year Published: 2009
Designers: Uwe Eickert
Publishers: Academy Games, Inc.
Year Published: 2009
Designers: Richard Sivél
Publishers: Histogame
2009
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In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

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Year Published: 2009
Designers: Philippe Keyaerts
Publishers: Days of Wonder
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Year Published: 2009
Designers: Anthony J. Gallela
Publishers: Z-Man Games
Year Published: 2009
Designers: Eric M. Lang
Publishers: Fantasy Flight Games
Year Published: 2009
Designers: Vlaada Chvátil
Publishers: Czech Games Edition
Year Published: 2009
Designers: Richard Halliwell
Publishers: Games Workshop Ltd.
2009
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Tobago is an adventure game, in which the players possess different parts of treasure maps. During the game, more and more information about the locations of the treasures are revealed, and the possible locations are narrowed down. When a player identifies the location of one of the treasures, they try to reach it as fast as possible to secure the findings.

The game features a modular game board.

Year Published: 2009
Designers: Bruce Allen
Publishers: Zoch Verlag
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Year Published: 2009
Designers: Colby Dauch
Publishers: Plaid Hat Games
Year Published: 2009
Designers: Tyler Bielman
Publishers: Wells Expeditions
Year Published: 2009
Designers: Eric M. Lang
Publishers: Fantasy Flight Games
Year Published: 2009
Designers: Guillaume Blossier
Publishers: Alderac Entertainment Group
2009
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Pandemic: On the Brink includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty of the Pandemic base game. These new challenges, which can be used individually or combined for even more difficult play, are as follows:


The Virulent Strain challenge makes one disease become particularly deadly in unpredictable ways.



The Mutation challenge adds a fifth (purple) disease that behaves differently than the original four.



The Bio-Terrorist challenge pits one player against the others!


Part of the Pandemic series.

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Year Published: 2009
Designers: Matt Leacock
Publishers: Z-Man Games
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Year Published: 2009
Designers: Donald X. Vaccarino
Publishers: Rio Grande Games
Year Published: 2009
Designers: Martin Wallace
Publishers: Eagle-Gryphon Games
Year Published: 2009
Designers: Daniel Clark (I)
Publishers: Fantasy Flight Games
Year Published: 2009
Designers: Donald X. Vaccarino
Publishers: Rio Grande Games
2009
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Each player gets a cup with five poker dice and eight dollars. Each turn, a player will put together a poker hand and depending on the roll, take control of various key places in Dice Town that will allow him to perform the corresponding action of the location.

In a turn, all players shake their cup and take out all but one die, which is kept apart from the others. They repeat the process with the remaining dice until all five dice are on the table. Players may want to keep more than one die; they pay one dollar for each additional die.

Now the locations are checked...

Nines: In the gold mine, the player with the most 9's may take one nugget from the mine for each nine he has thrown.

Tens: In the bank, the player with the most 10's may rob the bank and take all bills there - each two bills represent one victory point at game end.

Jacks: The player who has the most J's goes to the general store and draws as many cards as he had thrown J's, keeping one. These cards may give from one to eight points, or entitle a player to perform the saloon or general store action twice in a row, place a die with a result of a player's choice under the cup without rolling, or steal 4 dollars from another player. There are many more cards of this kind that spice up the game.

Queens: The player with the most Q's in his roll wins the favor of the girls, and takes advantage of their charm to steal from an opponent. He may take as many cards from his opponent as he has thrown Q's, keeping one and giving back the others.

Kings: The player with the most K's becomes the new sheriff; he decides who wins in any ties, but the sheriff can be influenced with nuggets, cards, or money.

Aces/Poker hand: In the town hall, the player with the best poker hand gets a property claim worth from one to five victory points. Having aces in the best poker hand permits taking additional cards.

Finally, if a player did not win anything during a turn, he might visit Doc Badluck where he can choose any one of the following:
- equip oneself with barbed wire - the player has two property claims that cannot be stolen;
- draw the first card from the general store pile;
- all other players must give the player two dollars;
- an ace will bring a nugget from every other player.

The game ends when there are no more gold nuggets in the mine or when all property claims have been issued. Players count their points: 1 for each nugget, 1 for every two dollars, 5 for whomever is currently sheriff, and each general store and property card for its value.

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Year Published: 2009
Designers: Bruno Cathala
Publishers: Matagot
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Year Published: 2009
Designers: Chris Handy (I)
Publishers: Z-Man Games
Year Published: 2009
Designers: Jack Degnan
Publishers: Out of the Box Publishing
Year Published: 2009
Designers: Andrew Looney
Publishers: Looney Labs
Year Published: 2009
Designers: Walter Obert
Publishers: Heidelberger Spieleverlag
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