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2019
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Detective: City of Angels, set in the dark and violent world of 1940s Los Angeles, is a game of mystery, deception, and investigation for 1–5 players. Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to successfully close a case, even if that means intimidating suspects, concealing evidence, and hiring snitches to rat on their fellow detectives. One player, however, will take on the role of The Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.

Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O'Shea insists that the victim was a regular at Topsy's Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they're wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.

Detective: CoA includes separate, detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down, uncovering fresh evidence and "hot" leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience.

Inspired by classic film noir like The Big Sleep, the works of James Ellroy (L.A. Confidential), and the video game L.A. Noire from Rockstar Games, Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.'s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?

—description from the publisher

A "sleuth" mode allows 1 or more players to play fully cooperatively, solving the cases together.

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Year Published: 2019
Designers: Evan Derrick
Publishers: Van Ryder Games
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Year Published: 2019
Designers: Bartosz Pluta
Publishers: PHALANX
Year Published: 2019
Designers: Evan Derrick
Publishers: Van Ryder Games
Year Published: 2019
Designers: Nicolas Bourgoin
Publishers: Blue Orange (EU)
Year Published: 2019
Designers: Gavin Birnbaum
Publishers: Board Game Rookie
Year Published: 2019
Designers: Antonio Tinto
Publishers: Cranio Creations
2019
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Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez.

You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:


Gain food tokens via custom dice in a birdfeeder dice tower
Lay eggs using egg miniatures in a variety of colors
Draw from hundreds of unique bird cards and play them


The winner is the player with the most points after 4 rounds.

If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table.

—description from the publisher

From the 7th printing on, the base game box includes Wingspan: Swift-Start Promo Pack.

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Year Published: 2019
Designers: Elizabeth Hargrave
Publishers: Stonemaier Games
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Year Published: 2019
Designers: Elizabeth Hargrave
Publishers: Stonemaier Games
Year Published: 2019
Designers: Peter McPherson
Publishers: Alderac Entertainment Group
Year Published: 2019
Designers: Jordy Adan
Publishers: Thunderworks Games
Year Published: 2019
Designers: Molly Johnson
Publishers: Alderac Entertainment Group
Year Published: 2019
Designers: Henry Audubon
Publishers: Keymaster Games
2019
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Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.

For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"?

After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!

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Year Published: 2019
Designers: Alex Hague
Publishers: Palm Court
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Year Published: 2019
Designers: Nicolas Bourgoin
Publishers: Blue Orange (EU)
Year Published: 2019
Designers: Ondra Skoupý
Publishers: Czech Games Edition
Year Published: 2019
Designers: Danielle Deley
Publishers: Greater Than Games, LLC
Year Published: 2019
Designers: Alex Cutler
Publishers: Brain Games
Year Published: 2019
Designers: Alex Hague
Publishers: Palm Court
2019
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Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions, build towers to protect your base, and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.

Taking place in the floating realm of Ankar, Cloudspire tells the story of a war to acquire a powerful and rare energy known only as "the source." Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.

Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes, in the meantime are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile, the event deck regularly changes the terms of the fight, making every wave exciting and unpredictable.

As armies and minions approach opposing bases, they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!

—description from the publisher

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Year Published: 2019
Designers: Josh J. Carlson
Publishers: Chip Theory Games
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Year Published: 2018
Designers: Adam Kwapiński
Publishers: Awaken Realms
Year Published: 2019
Designers: Frédéric Henry
Publishers: Monolith
Year Published: 2019
Designers: Josh J. Carlson
Publishers: Chip Theory Games
Year Published: 2019
Designers: Prospero Hall
Publishers: Funko Games
Year Published: 2019
Designers: Jamey Stegmaier
Publishers: Stonemaier Games
2019
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Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon.

During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies.

Every single month player’s company gains new capabilities.

Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection!

Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent?

If you win ‘stars’, your opponents don’t.
If you win ‘stars’, you earn more money. Your opponents don’t.
If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t.

That is why during show you will kill for every single ‘star’. Welcome to the hell…


Prêt-à-Porter is a 2-4 player board game, unique mix of deep economy strategy and direct interaction. Low luck element, many important decisions to be made and many strategies that can be used to acclaim victory. With wide range of different employees, different buildings and contracts you can create your unique company every single time.

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Year Published: 2010
Designers: Piotr Haraszczak
Publishers: Portal Games
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Year Published: 2010
Designers: Piotr Haraszczak
Publishers: Portal Games
Year Published: 2019
Designers: Galen Ciscell
Publishers: Elf Creek Games
Year Published: 2019
Designers: Rob Daviau
Publishers: Mondo Games
Year Published: 2019
Designers: Bill Eberle
Publishers: Gale Force Nine, LLC
Year Published: 2019
Designers: Cole Wehrle
Publishers: Wehrlegig Games
2019
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Prepare Your Place of Power!

In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!

In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!

A game typically lasts 4-6 rounds. In each round, players do these steps:


Collect essences: performs any Collect abilities, and may take essences from components.
Do actions, 1 per turn, clockwise from the First Player: place an artifact, claim a monument or Place of Power, discard a card for 1 Gold or any 2 other essences, use a power on a straightened component, or pass: exchange magic items and draw 1 card. Play continues until all players have passed.
Pass procedure: If you are first to pass, take the First Player token, swap your magic item for a different magic item, draw 1 card.
Check victory points (10+ VPs). If no one has won: straighten all turned components, and begin the next round.


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Year Published: 2019
Designers: Thomas Lehmann
Publishers: Sand Castle Games
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Year Published: 2019
Designers: Thomas Lehmann
Publishers: Sand Castle Games
Year Published: 2019
Designers: Jonny Pac
Publishers: Final Frontier Games
Year Published: 2019
Designers: Jordy Adan
Publishers: Thunderworks Games
Year Published: 2019
Designers: Henry Audubon
Publishers: Keymaster Games
Year Published: 2019
Designers: Gavin Birnbaum
Publishers: Board Game Rookie
2019
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Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth, a fully co-operative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.

Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-Earth, while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-Earth.

—description from the publisher

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Year Published: 2019
Designers: Nathan I. Hajek
Publishers: Fantasy Flight Games
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Year Published: 2019
Designers: Rob Daviau
Publishers: CMON Global Limited
Year Published: 2019
Designers: Elizabeth Hargrave
Publishers: Stonemaier Games
Year Published: 2019
Designers: Krzysztof Piskorski
Publishers: Awaken Realms
Year Published: 2019
Designers: Nathan I. Hajek
Publishers: Fantasy Flight Games
Year Published: 2019
Designers: Michael Boggs
Publishers: Fantasy Flight Games
2019
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Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.

The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.

As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.


NOTE: The Spanish version of Maracaibo contains La Armada mini-expansion packaged inside the base game's box.

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Year Published: 2019
Designers: Alexander Pfister
Publishers: Game's Up
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Year Published: 2019
Designers: Raymond Chandler III
Publishers: Parallel Games
Year Published: 2019
Designers: Shem Phillips
Publishers: Garphill Games
Year Published: 2019
Designers: Jonny Pac
Publishers: Final Frontier Games
Year Published: 2019
Designers: Matthias Cramer
Publishers: Frosted Games
Year Published: 2019
Designers: Alexander Pfister
Publishers: Game's Up
2019
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The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends!

In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late.

Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique, they require different strategies and tactics to be defeated.

—description from the publisher

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Year Published: 2019
Designers: Prospero Hall
Publishers: Ravensburger
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Year Published: 2019
Designers: Elizabeth Hargrave
Publishers: Stonemaier Games
Year Published: 2019
Designers: Nathan I. Hajek
Publishers: Fantasy Flight Games
Year Published: 2019
Designers: Corey Konieczka
Publishers: Fantasy Flight Games
Year Published: 2019
Designers: Prospero Hall
Publishers: Ravensburger
Year Published: 2019
Designers: Matthias Cramer
Publishers: Frosted Games
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