Skip to main content

error

  • Could not retrieve the oEmbed resource.

Best War Game

2009
Image
Richard III: The Wars of the Roses (formerly known simply as Wars of the Roses) is an epic two-player game concerning the long and bloody dynastic struggle between the houses of Lancaster and York for the throne of England. The game depicts both the vicious military campaigns and the rich political struggles that surrounded the late rule of the mad-king Henry VI, the Yorkist usurper Edward IV, the bloody rule of Richard III, and the early years of the first Tudor king, Henry VII. Also strutting across the game's stage and toward the throne is Richard of York, the patriarch of the house of Plantagenet; Richard Neville, the notorious "Kingmaker"; the iron-queen of Lancaster, Margaret of Anjou, and the would-be Lancastrian king Edward, the Prince of Wales.

The game system employed in Richard III takes off where the award-winning Hammer of the Scots left off with innovative new rules to reflect the Wars of the Roses.

Read more Read less
Year Published: 2009
Designers: Tom Dalgliesh
Publishers: Columbia Games
Image
Year Published: 2009
Designers: John H. Butterfield
Publishers: Decision Games (I)
Year Published: 2009
Designers: Dan Verssen
Publishers: Dan Verssen Games (DVG)
Year Published: 2009
Designers: Uwe Eickert
Publishers: Academy Games, Inc.
Year Published: 2009
Designers: Richard Sivél
Publishers: Histogame
2010
Image
From the box:

2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.

In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.

Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.

From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.

The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?

The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?

Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let’s roll!”

Read more Read less
Year Published: 2010
Designers: Volko Ruhnke
Publishers: GMT Games
Image
Year Published: 2010
Designers: Dan Verssen
Publishers: Dan Verssen Games (DVG)
Year Published: 2010
Designers: Richard Borg
Publishers: GMT Games
Year Published: 2010
Designers: Dan Verssen
Publishers: Dan Verssen Games (DVG)
Year Published: 2010
Designers: Mark Herman
Publishers: GMT Games
2011
Image
Best War Game of 2011
A Few Acres of Snow is a two-player, deck-building game about the French and British conflict in North America.

The card-play contains a focus on a deck-building mechanic similar to Dominion, each card will have multiple uses like card-driven game. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck.

From the box description:

A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.

A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy?

The game is about more than just fighting – you must successfully colonize the land to have a chance.

Online Play

Yucata (turn-based)


Read more Read less
Year Published: 2011
Designers: Martin Wallace
Publishers: Treefrog Games
Image
Best War Game Nominee of 2011
Year Published: 2011
Designers: Matt Calkins
Publishers: GMT Games
Year Published: 2010
Designers: Grant Dalgliesh
Publishers: Banana Games
Year Published: 2011
Designers: Jim Krohn
Publishers: Worthington Games
Year Published: 2011
Designers: Jeff Billings
Publishers: Lost Battalion Games
Year Published: 2011
Designers: Matt Calkins
Publishers: GMT Games
2012
Image
Best War Game of 2012
1812 - The Invasion of Canada

The year is 1812. War is raging across Europe and Russia. Napoleon, emperor of France, is seeking to dominate Europe through conquest. France’s enemies, led by England, are engaged in a desperate struggle to defeat Napoleon. England, in dire need of men, is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint.

The young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America, the United States declares war on Britain on June 18, 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon, American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised, Britain reels from the attack and now has to face another enemy threat on another front.

In 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.

Read more Read less
Year Published: 2012
Designers: Beau Beckett
Publishers: Academy Games, Inc.
Image
Best War Game Nominee of 2012
Year Published: 2012
Designers: Jason Matthews
Publishers: GMT Games
Year Published: 2012
Designers: Ed Beach
Publishers: GMT Games
Year Published: 2012
Designers: Volko Ruhnke
Publishers: GMT Games
Year Published: 2012
Designers: Dan Verssen
Publishers: Dan Verssen Games (DVG)
Year Published: 2012
Designers: Jason Matthews
Publishers: GMT Games