Shafausa
Shafausa
But wealth doesn't just fall from the sky, and it takes a good dose of know-how to be able to rival with the skill of a vampire...
In Shafausa, each player represents a Helvetian tribe that has come to propose a new monetary system based on an exchange of resources. Each round players can make purchases (buildings, mines, warehouses) and exchange currency – and through these transactions influence the stock market for the prosperity of their region. Each player holds three Power cards with special actions, but can use only one during the game as the other two are then removed from play. The game lasts a number of rounds, with each round having seven phases:
Extraction: Mines and certain buildings produce resources, with some buildings affecting how many resources something produces.
Order of Play: Players bid for turn order; as players drop from the bidding, they place their marker in line relative to those who have previously dropped out, so whoever stays in the longest can get the position he wants.
Buying and Constructing: In turn order, players buy at most one available building and construct two warehouses; alternatively, a player can pay to remove a building in order to make space for new buildings next round.
Management: Players can build mines, add miners to their workforce, construct purchased buildings, buy and sell resources, and construct new towns.
Administration: Players pay for buildings in reserve and check their resource limits; resource costs are adjusted based on past sales.
Speculation: In turn order, players pay to adjust the prices of various resources, with each price marker being adjustable only once.
End of Game Check: If one of a player's towns or warehouses has been filled, the game ends. Players then score points for their towns, mines, buildings, and so on, and the player with the most points wins.
In addition to this "Geek" version of the rules, Shafausa includes a "Colonial" version in which players draft start-up tiles (instead of starting with pre-determined characters who come with specific buildings, funds, etc.) and a "Family" version that removes the "Speculation" phase, simplifies turn order, and otherwise makes the game less involved.
Other Videos
Podcasts Featuring this Game
TDT # 351 - Dealing with the Mockers
In this show, we review Clash of Cultures, Eight Minute Empire Legends, Common Ground, Damage Report, and Splendor - while Eric gets angry at a game. Geoff analyzes Werewolf, Mark talks about Adepticon, we talk about Origins and much, much more! We end the show talking about how to deal with those who make fun of our hobby.
TDT # 322 - Games from our Childhood
Lots to talk about this time! Tom and Eric look at Phantom of the Opera, Safuasa, Dwarven Miner, Takenoko special edition, Escape, and Last Will! We also go to the vault and discuss San Juan and Star Wars: Queen's Gambit. Geoff talks about analogies, Brian takes a look at I'm the Boss, and we have three other special segments. Oh, and the contest winner! Finally, we end the show with games from our childhood we would like to see reprinted and re-developed.